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Critical Role: Call of the Netherdeep is an adventure module with themes of heroism, underwater horror and fantasy. It is set in the Exandria campaign setting and designed for the 5th edition of the Dungeons & Dragons role-playing game.
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
The water cult, Cult of the Crushing Wave, is led by the sailor Gar Shatterkeel; This campaign takes characters from level 1 through level 15 as adventurers battle the elemental cults across the North and work to uncover their true agenda. [2] [3] [4] It is set in the Forgotten Realms year 1491 DR. [5]
The new module was announced in June 2017 during the Stream of Annihilation livestreamed event on the Wizards of the Coast's Twitch site. [6] Tomb of Annihilation was released on September 8, 2017 as a 256-page hardcover book.
Waterdeep is definitely more suited as an adventure for seasoned players looking to make a fresh start in a familiar setting". [11] For Paste, Cameron Kunzelman wrote that "for being an adventure that is fundamentally about changeability, the opening sections of Dragon Heist seem very on-rails. The players are in Waterdeep, they get into a ...
Bending reality, the caster can change the events of the past few minutes, create an object from nothing, emulate another spell or create practically any effect they can imagine. [81] However, casting the spell has a considerable cost, which varied between editions. In 1st and 2nd edition AD&D, casting Wish causes the caster to age several years.
Instead it provides dungeon masters (DMs) with the tools to create and build any number of their own campaigns in a fully formed world set one year after the end of the Critical Role Vox Machina campaign. This approach encourages DMs and players to take on more responsibility in the story and delivers a far more creative and unique experience.
The other gods imprisoned him after he used a shard of pure evil to create the Abyss. Tharizdun is worshiped mostly by rogue drow, genasi cultists and elementals, who call him the Elder Elemental Eye, falsely believing that he is a primordial and not a god. Unlike earlier editions, he has no particular affinity for aberrations and his alignment ...