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  2. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    If the normal of the viewing plane (the camera direction) is parallel to one of the primary axes (which is the x, y, or z axis), the mathematical transformation is as follows; To project the 3D point , , onto the 2D point , using an orthographic projection parallel to the y axis (where positive y represents forward direction - profile view ...

  3. Euclidean planes in three-dimensional space - Wikipedia

    en.wikipedia.org/wiki/Euclidean_planes_in_three...

    A plane segment or planar region (or simply "plane", in lay use) is a planar surface region; it is analogous to a line segment. A bivector is an oriented plane segment, analogous to directed line segments. [a] A face is a plane segment bounding a solid object. [1] A slab is a region bounded by two parallel planes.

  4. Euclidean planes in 3D - Wikipedia

    en.wikipedia.org/wiki/Euclidean_plane_in_3D

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  5. Planar projection - Wikipedia

    en.wikipedia.org/wiki/Planar_projection

    Planar projections are the subset of 3D graphical projections constructed by linearly mapping points in three-dimensional space to points on a two-dimensional projection plane. The projected point on the plane is chosen such that it is collinear with the corresponding three-dimensional point and the centre of projection .

  6. Hilbert curve - Wikipedia

    en.wikipedia.org/wiki/Hilbert_curve

    The Hilbert Curve is commonly used among rendering images or videos. Common programs such as Blender and Cinema 4D use the Hilbert Curve to trace the objects, and render the scene. [citation needed] The slicer software used to convert 3D models into toolpaths for a 3D printer typically has the Hilbert curve as an option for an infill pattern.

  7. PG (3,2) - Wikipedia

    en.wikipedia.org/wiki/PG(3,2)

    Take a complete graph K 6. It has 15 edges, 15 perfect matchings and 20 triangles. Create a point for each of the 15 edges, and a line for each of the 20 triangles and 15 matchings. The incidence structure between each triangle or matching (line) and its three constituent edges (points) induces a PG(3, 2).

  8. Analytic geometry - Wikipedia

    en.wikipedia.org/wiki/Analytic_geometry

    Conversely, it is easily shown that if a, b, c and d are constants and a, b, and c are not all zero, then the graph of the equation + + + =, is a plane having the vector = (,,) as a normal. [ citation needed ] This familiar equation for a plane is called the general form of the equation of the plane.

  9. List of interactive geometry software - Wikipedia

    en.wikipedia.org/wiki/List_of_interactive...

    Interactive geometry software (IGS) or dynamic geometry environments (DGEs) are computer programs which allow one to create and then manipulate geometric constructions, primarily in plane geometry. In most IGS, one starts construction by putting a few points and using them to define new objects such as lines , circles or other points.