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This is an accepted version of this page This is the latest accepted revision, reviewed on 1 March 2025. Computer graphics images defined by points, lines and curves This article is about computer illustration. For other uses, see Vector graphics (disambiguation). Example showing comparison of vector graphics and raster graphics upon magnification Vector graphics are a form of computer ...
The Skia Graphics Engine or Skia is an open-source 2D graphics library written in C++. Skia abstracts away platform-specific graphics APIs (which differ from one to another). [ 1 ] Skia Inc. originally developed the library; Google acquired it in 2005, [ 2 ] and then released the software as open source licensed under the New BSD free software ...
Vector graphics; Vector graphics editor; Vertex (computer graphics) View factor; Viewing frustum; Viewport; Virtual reality; Visual computing; Visual effects; Volume rendering; Volumetric path tracing; Voronoi diagram; Voxel; Warnock algorithm; Wire-frame model; Xiaolin Wu's line algorithm; Z-buffering; Z-fighting; Z-order; Z-order curve
Vector graphics consists of geometrical primitives.. In vector computer graphics, CAD systems, and geographic information systems, geometric primitive (or prim) is the simplest (i.e. 'atomic' or irreducible) geometric shape that the system can handle (draw, store).
First a mask is created, which includes one or more vector primitives or forms, i.e., circles, squares, TrueType fonts, Bézier curves, etc. Then source must be defined, which may be a color, a color gradient, a bitmap or some vector graphics, and from the painted parts of this source a die cut is made with the help of the above defined mask.
Logo is not an acronym: the name was coined by Feurzeig while he was at Bolt, Beranek and Newman, [2] and derives from the Greek logos, meaning 'word' or 'thought'. A general-purpose language, Logo is widely known for its use of turtle graphics , in which commands for movement and drawing produced line or vector graphics , either on screen or ...
These APIs for 3D computer graphics are particularly popular: ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple.
Anti-Grain Geometry (AGG) is a 2D rendering graphics library written in C++. It features anti-aliasing and sub-pixel resolution. It is not a graphics library, per se, but rather a framework to build a graphics library upon. The library is operating system independent and renders to an abstract memory object.