enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Banjo & Kazooie - Wikipedia

    en.wikipedia.org/wiki/Banjo_&_Kazooie

    [38] Ravi Sinha of GamingBolt listed Banjo & Kazooie's designs in Banjo Kazooie: Nuts and Bolts at fourth in their "Worst Video Game Character Design" list, stating that "If you played Banjo Kazooie and their intermittent sequel, the dynamic duo came across as cute but not overbearingly so. Kazooie's biting wit and Banjo's friendly nature felt ...

  3. Banjo-Kazooie - Wikipedia

    en.wikipedia.org/wiki/Banjo-Kazooie

    Banjo-Kazooie: Grunty's Revenge was released in 2003 for the Game Boy Advance. Taking place two months after Banjo-Kazooie, Klungo, Gruntilda's most loyal henchman, makes a robot for Gruntilda's spirit to dwell inside. The newly created "Mecha-Grunty," infused with a transferred Gruntilda's spirit, travels back in time to prevent the first ...

  4. Banjo-Kazooie: Grunty's Revenge - Wikipedia

    en.wikipedia.org/wiki/Banjo-Kazooie:_Grunty's...

    Banjo, the player character, explores one of Grunty's Revenge ' s levels. Like its Nintendo 64 (N64) predecessors Banjo-Kazooie (1998) and Banjo-Tooie (2000), Banjo-Kazooie: Grunty's Revenge is an adventure platformer [2] with a strong emphasis on collecting items. [3]

  5. Yooka-Laylee - Wikipedia

    en.wikipedia.org/wiki/Yooka-Laylee

    The game's characters were designed by Kevin Bayliss, who helped design the modern Kong characters in the Donkey Kong Country series, and Ed Bryan, who designed the characters in Banjo-Kazooie. [7] Originally, character art director Steve Mayles imagined Yooka as a lion, but eventually made him a chameleon and created Laylee as a bat, because ...

  6. Banjo-Tooie - Wikipedia

    en.wikipedia.org/wiki/Banjo-Tooie

    The music was composed by Grant Kirkhope, who previously worked as the main composer for Perfect Dark, Donkey Kong 64, and Banjo-Kazooie. As Banjo-Tooie was a larger game than its predecessor, Kirkhope had twice the memory space in the game's cartridge for sound effects and music. [16]

  7. Rare (company) - Wikipedia

    en.wikipedia.org/wiki/Rare_(company)

    The protagonist was then replaced by a bear known as Banjo, and Rare expanded the role of Kazooie the bird. The two characters were inspired by characters from Disney films and Rare hoped that they could appeal to a younger audience. [21] Banjo-Kazooie was released in June 1998 to critical acclaim. A sequel, Banjo-Tooie, was released in 2000. [1]

  8. Banjo-Kazooie: Nuts & Bolts - Wikipedia

    en.wikipedia.org/wiki/Banjo-Kazooie:_Nuts_&_Bolts

    Banjo-Kazooie: Nuts & Bolts is a 2008 platform game developed by Rare and published by Microsoft Game Studios for the Xbox 360.Set eight years after Banjo-Tooie (2000), Nuts & Bolts follows the bear-and-bird duo Banjo and Kazooie as they compete with the witch Gruntilda for ownership of their home.

  9. Banjo-Kazooie (video game) - Wikipedia

    en.wikipedia.org/wiki/Banjo-Kazooie_(video_game)

    Screenshot of the first world in the game, Mumbo's Mountain. Collecting musical notes grants the player access to new areas of the game's overworld.. Banjo-Kazooie is a single-player platform game where the player controls the titular protagonists, an easy-going brown honey bear named Banjo and a troublemaking female red-crested "Breegull" Kazooie, from a third-person perspective. [2]