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  2. Diehard tests - Wikipedia

    en.wikipedia.org/wiki/Diehard_tests

    The name is based on the birthday paradox. Choose m birthdays in a year of n days. List the spacings between the birthdays. If j is the number of values that occur more than once in that list, then j is asymptotically Poisson-distributed with mean m 3 / (4n).

  3. Birthday problem - Wikipedia

    en.wikipedia.org/wiki/Birthday_problem

    The birthday problem has been generalized to consider an arbitrary number of types. [20] In the simplest extension there are two types of people, say m men and n women, and the problem becomes characterizing the probability of a shared birthday between at least one man and one woman. (Shared birthdays between two men or two women do not count.)

  4. Josephus problem - Wikipedia

    en.wikipedia.org/wiki/Josephus_problem

    In computer science and mathematics, the Josephus problem (or Josephus permutation) is a theoretical problem related to a certain counting-out game. Such games are used to pick out a person from a group, e.g. eeny, meeny, miny, moe. A drawing for the Josephus problem sequence for 500 people and skipping value of 6.

  5. Lehmer code - Wikipedia

    en.wikipedia.org/wiki/Lehmer_code

    In mathematics and in particular in combinatorics, the Lehmer code is a particular way to encode each possible permutation of a sequence of n numbers. It is an instance of a scheme for numbering permutations and is an example of an inversion table. The Lehmer code is named in reference to D. H. Lehmer, [1] but the code had been known since 1888 ...

  6. Heap's algorithm - Wikipedia

    en.wikipedia.org/wiki/Heap's_algorithm

    In a 1977 review of permutation-generating algorithms, Robert Sedgewick concluded that it was at that time the most effective algorithm for generating permutations by computer. [2] The sequence of permutations of n objects generated by Heap's algorithm is the beginning of the sequence of permutations of n+1 objects.

  7. Permutation codes - Wikipedia

    en.wikipedia.org/wiki/Permutation_Codes

    The minimum distance of a permutation code is defined to be the minimum positive integer such that there exist ,, distinct, such that (,) =. One of the reasons why permutation codes are suitable for certain channels is that the alphabet symbols only appear once in each codeword, which for example makes the errors occurring in the context of ...

  8. Fisher–Yates shuffle - Wikipedia

    en.wikipedia.org/wiki/Fisher–Yates_shuffle

    Suppose the initial iteration swapped the final element with the one at (non-final) position k, and that the subsequent permutation of first n − 1 elements then moved it to position l; we compare the permutation π of all n elements with that remaining permutation σ of the first n − 1 elements.

  9. Permutation pattern - Wikipedia

    en.wikipedia.org/wiki/Permutation_pattern

    In combinatorial mathematics and theoretical computer science, a (classical) permutation pattern is a sub-permutation of a longer permutation.Any permutation may be written in one-line notation as a sequence of entries representing the result of applying the permutation to the sequence 123...; for instance the sequence 213 represents the permutation on three elements that swaps elements 1 and 2.