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Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.
By reducing the I/O activity caused by paging requests, virtual memory compression can produce overall performance improvements. The degree of performance improvement depends on a variety of factors, including the availability of any compression co-processors, spare bandwidth on the CPU, speed of the I/O channel, speed of the physical memory, and the compressibility of the physical memory ...
WDDM drivers allow video memory to be virtualized, [6] and video data to be paged out of video memory into system RAM. In case the video memory available turns out to be insufficient to store all the video data and textures, currently unused data is moved out to system RAM or to the disk. When the swapped out data is needed, it is fetched back.
MiniLyrics integration: for display and editing of song lyrics synchronized to audio files. Built-in WASAPI and ASIO sound card interfaces. Auto DJ: a user-programmable playlist generator, expanding beyond capabilities of the default shuffle presets and settings. Sleep and Shutdown modes, for scheduled exit with gradual volume fade out function.
Sun TGX Framebuffer. A framebuffer (frame buffer, or sometimes framestore) is a portion of random-access memory (RAM) [1] containing a bitmap that drives a video display. It is a memory buffer containing data representing all the pixels in a complete video frame. [2]
Microsoft claimed that WMA could produce files that were half the size of equivalent-quality MP3 files; [10] Microsoft also claimed that WMA delivered "near CD-quality" audio at 64 kbit/s. [10] The former claim however was rejected by some audiophiles [11] and both claims have been refuted through publicly-available codec listening tests.
MP3 Surround is backward compatible with standard MP3. [1] [4] The data overhead is 16 kbit/s, which allows for file sizes similar to standard stereo MP3 files. The file size is approximately 10% larger than that of a typical MP3 file. The current evaluation encoder is licensed for personal and non-commercial uses.
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