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Kevin MacLeod was born in Green Bay, Wisconsin in 1972. [2] He began piano lessons at a young age: "as a 4-year old or whatever it was". [3] He attended the University of Wisconsin–Green Bay (UWGB), [citation needed] where he initially studied electrical engineering; however, amid a distaste for chemistry requirements, he switched to music education after his first month.
KPM Music is a company that creates and provides library music that was originally known as KPM Musichouse. It was formed by the merger of KPM (the initials of Keith-Prowse-Maurice, which was then a division of EMI ) and Music House (a company that EMI acquired in 1997).
Music licensing is the licensed use of copyrighted music. [1] Music licensing is intended to ensure that the owners of copyrights on musical works are compensated for certain uses of their work. A purchaser has limited rights to use the work without a separate agreement.
Royalty-free standards do not include any "per-port" or "per-volume" charges or annual payments for the actual implementation of the standard, even though the text of the actual specification is typically protected by copyright and needs to be purchased from the standards body.
The production music market is dominated by libraries affiliated with the large record and publishing companies: Universal Music Publishing Group library music has the music libraries of Chappell Recording Music Library, Bruton, Atmosphere, and others such as Killer Tracks; Concord Music owns Imagem Production Music, formerly Boosey & Hawkes Production Music, which includes the Cavendish ...
The following is a list of computer and video game musicians, those who have worked in the video game industry to produce video game soundtracks or otherwise contribute musically. A broader list of major figures in the video game industry is also available. For a full article, see video game music. The list is sorted in alphabetical order by ...
Various crossover games bring in characters, settings and other elements from other video games commonly outside of the publisher's IP realm, such as in the case of the Super Smash Bros. series. This type of licensing tends to pose an issue for the retention and preservation of video games particular on digital download services.
Video game music (VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to the style of music known as chiptune, which became the sound of the first video games.
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