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Drow are highly resistant to magic, while all drow have the ability to use some inherent magical abilities even if they are not strictly spellcasters. The module also reveals that there are rumors of vast caverns housing whole cities of drow which exist somewhere deep beneath the earth, and now that the drow have dwelled in these dark ...
Drizzt is a drow who acts against the drow stereotype, favoring friendship and peace over hatred and violence. His unusual personality creates the conflict that allows Salvatore to create so many novels with stories about courage and friendship. [3] Drizzt therefore fights the dark traits that are inherent in the drow. [4]
The Two Swords is a fantasy novel by American writer R. A. Salvatore, the third and final book in his series The Hunter's Blades Trilogy. The Two Swords was his 17th work concerning one of the most famous characters Salvatore has created, the drow, or dark elf, Drizzt Do'Urden.
The pair discover the patrol, slaughtered; Drizzt identifies the murderers as dark elves and leads a pursuit. After the battle with the drow, Drizzt questions Regis on his new-found combat abilities, and discovers that the halfling is actually Artemis Entreri, wearing a familiar magical mask.
Exile (1990) — Exile tells the story of Drizzt outside of the drow cities in the open wilderness of the Underdark. For the ten years following his abandoning his house, he is left with no one but his faithful Guenhwyvar, a magical panther he had acquired in Homeland. Drizzt is also met with great dangers that he meets with the business ends ...
In D&D, the drow are emblematic of a kind of racial essentialism that enables the game's underlying power fantasy — the entire dark-skinned, subterranean, spider-worshipping race is known to be inherently evil, so players can attack and kill them without upending their moral compasses. [1] In Spire, the tables are turned. It is the formerly ...
Alustriel, who has feelings for Drizzt, gives Catti-brie horses with magic horseshoes and makes a dwarven attendant, Fret, accompany her to the entrance of the Underdark. Meanwhile, Drizzt meets several elves in the woods near the Underdark, and recalls the surface raiding party that he was a part of as a young drow when he saved a young girl ...
A trow [trʌu] [a] (also trowe, drow, or dtrow) is a malignant or mischievous fairy or spirit in the folkloric traditions of the Orkney and Shetland islands. Trows may be regarded as monstrous giants at times, or quite the opposite, short-statured fairies dressed in grey.