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  2. Minecraft modding - Wikipedia

    en.wikipedia.org/wiki/Minecraft_modding

    The first ever version of Minecraft was released in May 2009, [11] but client-side modding of the game did not become popular in earnest until the game reached its alpha stage in June 2010. The only mods that were released during Minecraft 's Indev and Infdev development stages were a few client-side mods that had minor changes to the game.

  3. zstd - Wikipedia

    en.wikipedia.org/wiki/Zstd

    The Zstandard command-line has an "adaptive" (--adapt) mode that varies compression level depending on I/O conditions, mainly how fast it can write the output. Zstd at its maximum compression level gives a compression ratio close to lzma , lzham , and ppmx , and performs better [ vague ] than lza or bzip2 .

  4. LZ4 (compression algorithm) - Wikipedia

    en.wikipedia.org/wiki/LZ4_(compression_algorithm)

    The LZ4 algorithm aims to provide a good trade-off between speed and compression ratio. Typically, it has a smaller (i.e., worse) compression ratio than the similar LZO algorithm, which in turn is worse than algorithms like DEFLATE.

  5. Tool-assisted speedrun - Wikipedia

    en.wikipedia.org/wiki/Tool-assisted_speedrun

    Creating a tool-assisted speedrun is the process of finding the optimal set of inputs to fulfill a given criterion — usually completing a game as fast as possible. No limits are imposed on the tools used for this search, but the result has to be a set of timed key-presses that, when played back on the actual console, achieves the target ...

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  7. Java performance - Wikipedia

    en.wikipedia.org/wiki/Java_performance

    The use of escape analysis methods is limited in C++, for example, because a C++ compiler does not always know if an object will be modified in a given block of code due to pointers, [note 1] Java can access derived instance methods faster than C++ can access derived virtual methods due to C++'s extra virtual-table look-up.

  8. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    The extra input lag can also make it very difficult to play certain single player games. For example, if an enemy takes a swing at the player and the player is expected to block, then by the time the player's screen shows that the enemy has commenced attacking, the enemy would have already struck and killed the player on the server.

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