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  2. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1] An atlas can consist of uniformly-sized images or images of varying dimensions. [1]

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  4. Image conversion - Wikipedia

    en.wikipedia.org/wiki/Image_conversion

    Many image formats are native to one specific graphics application and are not offered as an export option in other software, due to proprietary considerations. An example of this is Adobe Photoshop 's native PSD-format (Prevention of Significant Deterioration), which cannot be opened in less sophisticated programs for image viewing or editing ...

  5. Steve (Minecraft) - Wikipedia

    en.wikipedia.org/wiki/Steve_(Minecraft)

    Steve is a player character from the 2011 sandbox video game Minecraft.Created by Swedish video game developer Markus "Notch" Persson and introduced in the original 2009 Java-based version, Steve is the first of nine default player character skins available for players of contemporary versions of Minecraft.

  6. Anaglyph 3D - Wikipedia

    en.wikipedia.org/wiki/Anaglyph_3D

    If you view the image with red-cyan 3D glasses, the text will alternate between Red and Blue. 3D red cyan glasses are recommended to view this image correctly. Anaglyph 3D is the stereoscopic 3D effect achieved by means of encoding each eye's image using filters of different (usually chromatically opposite ) colors, typically red and cyan .

  7. Rasterisation - Wikipedia

    en.wikipedia.org/wiki/Rasterisation

    Raster graphic image. In computer graphics, rasterisation (British English) or rasterization (American English) is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (a series of pixels, dots or lines, which, when displayed together, create the image which was represented via shapes).

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  9. Color balance - Wikipedia

    en.wikipedia.org/wiki/Color_balance

    The left half shows the photo as it came from the digital camera. The right half shows the photo adjusted to make a gray surface neutral in the same light. In photography and image processing, color balance is the global adjustment of the intensities of the colors (typically red, green, and blue primary colors). An important goal of this ...