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  2. Gokigen Naname - Wikipedia

    en.wikipedia.org/wiki/Gokigen_Naname

    Deduction from a single number. Red and blue patterns imply each other. When numbers 1, 2 or 3 get its connections, one can fill remaining cells The other way around applies: numbers 1, 2 or 3 with that amount unfilled cells and other cells avoiding the number specify the remaining cells points to the number.

  3. Fill-In (puzzle) - Wikipedia

    en.wikipedia.org/wiki/Fill-In_(puzzle)

    The solver is given a grid and a list of words. To solve the puzzle correctly, the solver must find a solution that fits all of the available words into the grid. [1] [2] [8] [9] Generally, these words are listed by number of letters, and further alphabetically. [2] [8] Many times, one word is filled in for the solver to help them begin the ...

  4. Simple Simon (solitaire) - Wikipedia

    en.wikipedia.org/wiki/Simple_Simon_(solitaire)

    Another programmer added another type of move which reportedly increased the percentage of games that were solvable by the solver to well over 90%. [ 3 ] In 2009 a more up-to-date version of Freecell Solver produced the result that the solver was able to solve 4,533 (or 90%) of the deals, and generally reached a conclusion within 100 moves. [ 4 ]

  5. Baker's Game - Wikipedia

    en.wikipedia.org/wiki/Baker's_Game

    Freecell Solver, a solver for some variants of Patience game, including Baker's Game, [3] was run on the first 10 million deals of Baker's Game with 4 reserve cells based on the Microsoft FreeCell deals, in order to collect statistics. [4] The solver was run using a preset that guarantees an accurate verdict.

  6. Imaginiff - Wikipedia

    en.wikipedia.org/wiki/Imaginiff

    If two or more answers are tied, all players that picked either answer move forward. For example, if 3 players picked number 2, another 3 players picked 5, and 2 other people picked 4, everyone who picked 2 or 5 moves forward. In the event that 2 or more players get their tokens to the center at the same time, a tiebreaker round is played.

  7. Numberlink - Wikipedia

    en.wikipedia.org/wiki/Numberlink

    In 1897, a slightly different form of the puzzle was printed in the Brooklyn Daily Eagle, in a column by Sam Loyd. [2] Another early, printed version of Number Link can be found in Henry Ernest Dudeney 's book Amusements in mathematics (1917) as a puzzle for motorists (puzzle no. 252). [ 3 ]

  8. Masyu - Wikipedia

    en.wikipedia.org/wiki/Masyu

    Like many other combinatory and logic puzzles, Masyu can be very difficult to solve; solving Masyu on arbitrarily large grids is an NP-complete problem. [2] However, published instances of puzzles have generally been constructed in such a way that they can be solved in a reasonable amount of time.

  9. Mission: T.H.I.N.K. - Wikipedia

    en.wikipedia.org/wiki/Mission:_T.H.I.N.K.

    Players must complete five levels to finish the game. The levels themselves are identical to the ones featured in an earlier game, Gizmos & Gadgets!.Each level involves going through a warehouse, solving puzzles to open doors, and collecting pieces that must be used to win a checkers-like strategy game at the end of the level.