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Utilizing this license, Keith Baker has published multiple non-official Eberron themed adventures and supplements for the 5th Edition on the Dungeon Masters Guild: Curtain Call: A Sharn Adventure (August 2018, PDF) [20] Trust No One (October 2018, PDF) [21] Morgrave Miscellany (March 2019, PDF) [22] [23]
The D in the module code represents the first letter in the word Drow. [13] According to a Wired.com article, the D-series "introduced the world to the concept of the dark elves." [14] Game statistics for the Drow first appear in the module, [3] although the 1977 edition of the Monster Manual does mention the Drow. [15]
Jansen-Parkes also thought most locations "stand out" and "feel worthy of hosting an adventure". [34] In contrast, Dan Arndt of The Fandomentals opined that the setting didn't standout in comparison to the Forgotten Realms with Wildemount feeling more like a remix of the "standard 'land of adventure'" style seen in 5E's base setting. Arndt ...
Character sheets for a game are usually found within the game's main rulebook, and permission is almost always given for players to photocopy this sheet. Some publishers sell preprinted sheets separately. Many offer PDF files with character sheets for the players to print out themselves. These sheets are generally forms split into sections that ...
Out of the Abyss: Wizards RPG Team, Green Ronin [7] September 15, 2015: After escaping capture by Drow Elves with a group of other prisoners, player find that demons have a stronger influence in the Underdark than expected. 256: 1-15: 978-0-7869-6581-6: Curse of Strahd: Wizards RPG Team: March 15, 2016
D—Drow [2] is a linked campaign of AD&D (1st Ed) modules created for Gen Con XI set in Greyhawk. They can also form an extended campaign following T, A, and G, and followed by Q. They can also form an extended campaign following T, A, and G, and followed by Q.
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
The Forgotten Realms Player's Guide presents the changed Forgotten Realms setting from the point of view of the adventurers exploring it. This guide includes everything a player needs to create a character for a D&D campaign in the 4th edition Forgotten Realms setting, including new feats, new character powers, and new paragon paths and epic destinies.