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The Guess emblem with the question mark in the center. Guess began in 1981 as a book of styles started by Georges, Maurice, Armand, and Paul Marciano. The brothers switched to selling jeans with a light, form-fitting denim and zippers at the ankles. [2] [3] Guess began offering licensed products, including watches, eyewear, and a fragrance line ...
This logo image consists only of simple geometric shapes or text. It does not meet the threshold of originality needed for copyright protection, and is therefore in the public domain . Although it is free of copyright restrictions, this image may still be subject to other restrictions .
The Guess Who in 1970 (L-R: Kurt Winter, Garry Peterson, Greg Leskiw, Burton Cummings, Jim Kale) The Guess Who is a Canadian rock band, originating as The Guess Who? in 1966, and adopting the name The Guess Who in 1968. [1] They were most successful from 1969 to 1975, under the leadership of singer/keyboardist Burton Cummings. [2]
In 1958, Winnipeg singer/guitarist Chad Allan formed a local rock band called Al and the Silvertones. [6] [7] After several lineup changes, the band stabilized in 1962 under the name Chad Allan and the Reflections, which included Allan and keyboardist Bob Ashley, plus future Guess Who mainstays Randy Bachman on guitar, Jim Kale on bass, and Garry Peterson on drums.
Guess Who? is a two-player board game in which players each guess the identity of the other's chosen character. The game was developed by Israeli game inventors Ora and Theo Coster, the founders of Theora Design. It was first released in Dutch in 1979 under the name Wie is het?
The Name's the Same is an American game show produced by Goodson-Todman for the ABC television network from December 5, 1951 to August 31, 1954, followed by a run from October 25, 1954 to October 7, 1955. The premise was for contestants to guess the names of persons whose actual name corresponded to a famous person, celebrity, a place, common ...
The LOGO Board Game is for 2 to 6 players (or teams) aged 12 and up. Players travel round the board of purple, yellow, green, and red spaces, based on correctly answered questions, until they reach the winning zone in the center. The questions are based on logos, products and packaging of well-known brands. There are three types of question card:
One player is chosen to be the Spy, and they silently select an object that is visible to all the players. He or she does not announce their choice, [1] and instead say, "I spy with my little eye something beginning with ...", naming the letter the chosen object starts with (e.g.