Search results
Results from the WOW.Com Content Network
Clockwise motion (abbreviated CW) proceeds in the same direction as a clock's hands relative to the observer: from the top to the right, then down and then to the left, and back up to the top. The opposite sense of rotation or revolution is (in Commonwealth English ) anticlockwise ( ACW ) or (in North American English ) counterclockwise ( CCW ...
Selecting reference points. In two dimensions, given an ordered set of three or more connected vertices (points) (such as in connect-the-dots) which forms a simple polygon, the orientation of the resulting polygon is directly related to the sign of the angle at any vertex of the convex hull of the polygon, for example, of the angle ABC in the picture.
In the new coordinate system, the point P will appear to have been rotated in the opposite direction, that is, clockwise through the angle . A rotation of axes in more than two dimensions is defined similarly. [2] [3] A rotation of axes is a linear map [4] [5] and a rigid transformation.
In the new coordinate system, the point P will appear to have been rotated in the opposite direction, that is, clockwise through the angle . A rotation of axes in more than two dimensions is defined similarly. [2] [3] A rotation of axes is a linear map [4] [5] and a rigid transformation.
Rotation can have a sign (as in the sign of an angle): a clockwise rotation is a negative magnitude so a counterclockwise turn has a positive magnitude. A rotation is different from other types of motions: translations , which have no fixed points, and (hyperplane) reflections , each of them having an entire ( n − 1) -dimensional flat of ...
The angle is typically measured in degrees from the mark of number 12 clockwise. The time is usually based on a 12-hour clock . A method to solve such problems is to consider the rate of change of the angle in degrees per minute.
In mathematics, the mice problem is a continuous pursuit–evasion problem in which a number of mice (or insects, dogs, missiles, etc.) are considered to be placed at the corners of a regular polygon. In the classic setup, each then begins to move towards its immediate neighbour (clockwise or anticlockwise).
The sum of the entries along the main diagonal (the trace), plus one, equals 4 − 4(x 2 + y 2 + z 2), which is 4w 2. Thus we can write the trace itself as 2 w 2 + 2 w 2 − 1 ; and from the previous version of the matrix we see that the diagonal entries themselves have the same form: 2 x 2 + 2 w 2 − 1 , 2 y 2 + 2 w 2 − 1 , and 2 z 2 + 2 w ...