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Half-Life: Alyx is a virtual reality (VR) first-person shooter game developed and published by Valve. It was released for Windows on March 23, 2020, and for Linux on May 15, with support for most PC-compatible VR headsets .
The Valve Index sold an estimated 149,000 sets in 2019. 103,000 were in the fourth quarter following the announcement of Valve's flagship VR game, Half-Life: Alyx, which was made free to Index owners. [9] The sudden demand caused the unit to be sold out in all 31 countries except Japan in January 2020. [10]
Valve's first game was Half-Life, a first-person shooter released in 1998. [2] It sold over nine million retail copies. [3] [4] Alongside Half-Life ' s launch, Valve released development tools to enable the player community to create content and mods. [5] The company then proceeded to hire the creators of popular mods such as Counter-Strike. [1]
David Attenborough's First Life VR: Interactive Experience Alchemy VR Alchemy VR Unreleased Apr 7, 2017: Unreleased Dec 6, 2017: David Attenborough's Great Barrier Reef Dive: Interactive Experience Alchemy VR Alchemy VR Unreleased Dec 3, 2018: Unreleased Unreleased Dead Land VR: Action Khizar Awan Spur Arts Feb 1, 2019: Feb 15, 2019: Unreleased ...
While VR hardware and games grew modestly for the remainder of the 2010s, Half-Life: Alyx, a full VR game developed by Valve and released in 2020, was considered the killer application for VR games. The advent of VR in gaming marks a significant milestone in the quest for fully immersive digital experiences.
Half-Life VR may refer to: Half-Life Alyx, 2020 video game; Half-Life VR but the AI Is Self-Aware This page was last edited on 8 October 2024, at 14:49 (UTC). ...
Half-Life 2 and the games following it introduce a new, more focused cast of characters fighting the oppressive Combine Empire. This includes Alyx Vance, a prominent member of the Resistance and the daughter of former Black Mesa scientist Eli Vance. Alyx is the protagonist of Half-Life: Alyx.
VirtualLink was a proposed USB-C Alternate Mode that was historically intended to allow the power, video, and data required to power virtual reality headsets to be delivered over a single USB-C cable instead of a set of three different cables as it was in older headsets.