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The GeForce 900 series is a family of graphics processing units developed by Nvidia, succeeding the GeForce 700 series and serving as the high-end introduction to the Maxwell microarchitecture, named after James Clerk Maxwell.
Shield, a range of gaming hardware including the Shield Portable, Shield Tablet and Shield TV Drive , a range of hardware and software products for designers and manufacturers of autonomous vehicles. The Drive PX-series is a high-performance computer platform aimed at autonomous driving through deep learning, [ 159 ] while Driveworks is an ...
On May 6, 2016, Nvidia launched the GeForce GTX 1080 (GP104 GPU) with HDMI 2.0b support. [ 186 ] On September 1, 2020, Nvidia launched the GeForce RTX 30 series, the world's first discrete graphics cards with support for the full 48 Gbit/s bandwidth with Display Stream Compression 1.2 of HDMI 2.1.
From 9-1-1 co-creators Ryan Murphy, Brad Falchuk and Tim Minear, 9-1-1: Lone Star follows a sophisticated New York firefighter who, along with his son, relocates from Manhattan, New York to Austin, Texas. He must try to balance the duties of saving those who are at their most vulnerable while solving the problems in his own life.
Metal Gear Rising: Revengeance [b] is a 2013 action-adventure game developed by PlatinumGames and published by Konami.It was released for the PlayStation 3 and Xbox 360 in February 2013, Windows and OS X in January and September 2014, and Nvidia Shield TV in January 2016.
An economic conflict between China and the United States has been ongoing since January 2018, when U.S. President Donald Trump began setting tariffs and other trade barriers on China with the goal of forcing it to make changes to what the U.S. says are longstanding unfair trade practices and intellectual property theft. [1]
Like the original Half-Life (1998), Half-Life 2 is a single-player first-person shooter (FPS) in which players control Gordon Freeman. [1] It features combat, exploration, jumping challenges, and puzzle-solving, and narrative elements conveyed through scripted sequences. [1]
Valve employee Erik Johnson explained the engine's nomenclature on the Valve Developer Community: [2] When we were getting very close to releasing Half-Life (less than a week or so), we found there were already some projects that we needed to start working on, but we couldn't risk checking in code to the shipping version of the game.