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Python is a high-level, general-purpose programming language. Its design philosophy emphasizes code readability with the use of significant indentation. [33] Python is dynamically type-checked and garbage-collected. It supports multiple programming paradigms, including structured (particularly procedural), object-oriented and functional ...
Python is a high-level, general-purpose programming language that is popular in artificial intelligence. [1] It has a simple, flexible and easily readable syntax. [ 2 ] Its popularity results in a vast ecosystem of libraries , including for deep learning , such as PyTorch , TensorFlow , Keras , Google JAX .
Twisted is an event-driven network programming framework written in Python and licensed under the MIT License.. Twisted projects variously support TCP, UDP, SSL/TLS, IP multicast, Unix domain sockets, many protocols (including HTTP, XMPP, NNTP, IMAP, SSH, IRC, FTP, and others), and much more.
CodeMonkey is an educational computer coding environment that allows beginners to learn computer programming concepts and languages. [2] [3] [4] CodeMonkey is intended for students ages 6–14. Students learn text-based coding on languages like Python, Blockly and CoffeeScript, as well as learning the fundamentals of computer science and math. [5]
This variant was designed to help young students start programming by building 3D animations and games. A document on educational programming principles explains Mama's design considerations. [22] RoboMind is a simple educational programming environment that allows beginners to program a robot. It introduces popular programming techniques along ...
Programming a TCP client application involves the following steps: Creating a TCP socket. Connecting to the server ( connect() ), by passing a sockaddr_in structure with the sin_family set to AF_INET , sin_port set to the port the endpoint is listening (in network byte order), and sin_addr set to the IP address of the listening server (also in ...
In computer network research, network simulation is a technique whereby a software program replicates the behavior of a real network. This is achieved by calculating the interactions between the different network entities such as routers, switches, nodes, access points, links, etc. [1] Most simulators use discrete event simulation in which the modeling of systems in which state variables ...
Python 3.0 was developed with the same philosophy as in prior versions. However, as Python had accumulated new and redundant ways to program the same task, Python 3.0 had an emphasis on removing duplicative constructs and modules, in keeping with the Zen of Python: "There should be one— and preferably only one —obvious way to do it".
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