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Pygame was originally written by Pete Shinners to replace PySDL after its development stalled. [2] [8] It has been a community project since 2000 [9] and is released under the free software GNU Lesser General Public License [5] (which "provides for Pygame to be distributed with open source and commercial software" [10]).
Kivy is the main framework developed by the Kivy organization, [3] alongside Python for Android, [4] Kivy for iOS, [5] and several other libraries meant to be used on all platforms. In 2012, Kivy got a $5000 grant from the Python Software Foundation for porting it to Python 3.3. [6] Kivy also supports the Raspberry Pi which was funded through ...
Pages in category "Python (programming language)-scripted video games" The following 43 pages are in this category, out of 43 total. This list may not reflect recent changes .
Kivy is the main framework developed by the Kivy organization, [3] alongside Python for Android, [4] Kivy for iOS, [5] and several other libraries meant to be used on all platforms. In 2012, Kivy got a $5000 grant from the Python Software Foundation for porting it to Python 3.3. [6] Kivy also supports the Raspberry Pi which was funded through ...
The Ren'Py Visual Novel Engine (or RenPy for short) is a free software game engine which facilitates the creation of visual novels.Ren'Py is a portmanteau of ren'ai (恋愛), the Japanese word for 'romantic love', a common element of games made using Ren'Py; and Python, the programming language that Ren'Py runs on.
Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information during cutscenes , games that are primarily presented through FMVs are referred to as full-motion video ...
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Panda3D is a scene graph engine. [7] This means that the virtual world is initially an empty Cartesian space into which the game programmer inserts 3D models. Panda3D does not distinguish between "large" 3D models, such as the model of an entire dungeon or island, and "small" 3D models, such as a model of a table or a sword.