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  2. Superflip - Wikipedia

    en.wikipedia.org/wiki/Superflip

    The superflip is a completely symmetrical combination, which means applying a superflip algorithm to the cube will always yield the same position, irrespective of the orientation in which the cube is held. The superflip is self-inverse; i.e. performing a superflip algorithm twice will bring the cube back to the starting position.

  3. Template:Chess diagram 5x5 - Wikipedia

    en.wikipedia.org/wiki/Template:Chess_diagram_5x5

    These templates shows a chess diagram, a graphic representation of a position in a chess game, using standardised symbols resembling the pieces of the standard Staunton chess set. The default template for a standard chess board is {{ Chess diagram }} .

  4. Template:Chaturanga diagram 5x5 - Wikipedia

    en.wikipedia.org/.../Template:Chaturanga_diagram_5x5

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  5. Optimal solutions for the Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Optimal_solutions_for_the...

    A Rubik's Cube is in the superflip pattern when each corner piece is in the correct position, but each edge piece is incorrectly oriented. [6] In 1992, a solution for the superflip with 20 face turns was found by Dik T. Winter , of which the minimality was shown in 1995 by Michael Reid , providing a new lower bound for the diameter of the cube ...

  6. Combination puzzle - Wikipedia

    en.wikipedia.org/wiki/Combination_puzzle

    A combination puzzle collection A disassembled modern Rubik's 3x3. A combination puzzle, also known as a sequential move puzzle, is a puzzle which consists of a set of pieces which can be manipulated into different combinations by a group of operations.

  7. Delaunay triangulation - Wikipedia

    en.wikipedia.org/wiki/Delaunay_triangulation

    As mentioned above, if a triangle is non-Delaunay, we can flip one of its edges. This leads to a straightforward algorithm: construct any triangulation of the points, and then flip edges until no triangle is non-Delaunay. Unfortunately, this can take Ω(n 2) edge flips. [10]

  8. Template:Chaturanga diagram 5x5/doc - Wikipedia

    en.wikipedia.org/wiki/Template:Chaturanga...

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  9. Rubik's family cubes of varying sizes - Wikipedia

    en.wikipedia.org/wiki/Rubik's_family_cubes_of...

    An algorithm defines a sequence of layer rotations to transform a given state to another (usually less scrambled) state. Usually an algorithm is expressed as a printable character sequence according to some move notation. An algorithm can be considered to be a "smart" move. All algorithms are moves, but few moves are considered to be algorithms.