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Launched as the Atari Video Computer System in 1977, [7] the console was renamed the Atari 2600 in 1982. Between Atari and third-party publishers, hundreds of games were released for it, [8] with some selling millions of copies. [9] The 2600 continued to be manufactured through the 1980s, long past its peak years, until Atari Corporation ...
The console offered a closer experience to more powerful arcade video games compared to competitors such as the Atari 2600 and Intellivision. The initial catalog of twelve games on ROM cartridge included the first home version of Nintendo's Donkey Kong as the pack-in game.
Donkey Kong: Imaginative Systems Software Coleco: July 1982: Action licensed by Nintendo Co., Ltd; reissued by Atari in 1988 (CX-26143) Donkey Kong Junior: Woodside Design Associates Coleco: September 1983: Action licensed by Nintendo Co., Ltd; reissued by Atari in 1988 (CX-26144) Double Dragon: Imagineering: Activision: Q4 1989 Action licensed ...
An Atari 2600 conversion of Mazeatron converted back to Intellivision. Rejected by Mattel marketing. Air Strike: Action: APh Technological Consulting: Mattel Electronics: 1982: Unfinished but playable. Rejected by Mattel marketing. Released in 1998 Intellivision Lives! PC/Mac Brickout! Action: APh Technological Consulting
Atari 2600 homebrew games ... Pages in category "Atari 2600 games" ... Donkey Kong (1981 video game) Donkey Kong Jr. Double Dragon (video game) ...
The internals of the Gemini. The main difference between the Coleco Gemini and the Atari 2600 is the controller design. The Coleco Gemini controllers (dubbed the 'Dual Command') featured an 8-way joystick and a 270-degree paddle on the same controller (the joystick was at the top of the controller, and the paddle was at the bottom of the controller).
Donkey Kong Racing was developed by Rare as a console sequel to Diddy Kong Racing. [103] It was a racing game in which players rode on animals rather than vehicles. [104] Following the Microsoft acquisition, Rare attempted to rework Donkey Kong Racing as a Sabreman game for the Xbox and Xbox 360 before canceling it entirely. [104] [105]
His port of Donkey Kong for the Atari 2600 was a major hit for Coleco, selling over 4 million copies. [1] [2] [3] His other 2600 work includes Keystone Kapers and Pressure Cooker for Activision and Space Jockey for U.S. Games. He also wrote Garry Kitchen's GameMaker and The Designer's Pencil for the Commodore 64.
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