Search results
Results from the WOW.Com Content Network
Event bubbling is a type of DOM event propagation [1] where the event first triggers on the innermost target element, and then successively triggers on the ancestors (parents) of the target element in the same nesting hierarchy till it reaches the outermost DOM element or document object [2] (Provided the handler is initialized). It is one way ...
Event processing is a method of tracking and analyzing (processing) streams of information (data) about things that happen (events), [1] and deriving a conclusion from them. Complex event processing ( CEP ) consists of a set of concepts and techniques developed in the early 1990s for processing real-time events and extracting information from ...
Unobtrusive JavaScript is a general approach to the use of client-side JavaScript in web pages so that if JavaScript features are partially or fully absent in a user's web browser, then the user notices as little as possible any lack of the web page's JavaScript functionality. [1]
The Math object contains various math-related constants (for example, π) and functions (for example, cosine). (Note that the Math object has no constructor, unlike Array or Date. All its methods are "static", that is "class" methods.) All the trigonometric functions use angles expressed in radians, not degrees or grads.
Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...
A hypothetical example of a quick time event in a video game. Pressing the X button can stop Wikipe-tan from missing the football.. In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt.
A fairly similar example is a closed-loop oscillator consisting of a non-inverting Schmitt trigger followed by an inverting integrator that feeds back its output to the Schmitt trigger's input. The output of the Schmitt trigger is going to be a square waveform , while that of the integrator (following it) is going to have a triangle waveform ...
To understand how trigger behavior works, you need to be aware of the two main types of triggers; these are Row and Statement level triggers. The distinction between the two is how many times the code within the trigger is executed, and at what time. Suppose you have a trigger that is made to be called on an UPDATE to a certain table.