enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Velocity - Wikipedia

    en.wikipedia.org/wiki/Velocity

    Velocity is the speed in combination with the direction of motion of an object. Velocity is a fundamental concept in kinematics, the branch of classical mechanics that describes the motion of bodies. Velocity is a physical vector quantity: both magnitude and direction are needed to define it.

  3. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    Equation [3] involves the average velocity ⁠ v + v 0 / 2 ⁠. Intuitively, the velocity increases linearly, so the average velocity multiplied by time is the distance traveled while increasing the velocity from v 0 to v, as can be illustrated graphically by plotting velocity against time as a straight line graph. Algebraically, it follows ...

  4. Momentum - Wikipedia

    en.wikipedia.org/wiki/Momentum

    The two blue vectors represent velocities after the collision and add vectorially to get the initial (red) velocity. Real motion has both direction and velocity and must be represented by a vector. In a coordinate system with x, y, z axes, velocity has components v x in the x-direction, v y in the y-direction, v z in the z-direction.

  5. Projectile motion - Wikipedia

    en.wikipedia.org/wiki/Projectile_motion

    Here, , and will be used to denote the initial velocity, the velocity along the direction of x and the velocity along the direction of y, respectively. The mass of the projectile will be denoted by m , and μ := k / m {\displaystyle \mu :=k/m} .

  6. Kinematics - Wikipedia

    en.wikipedia.org/wiki/Kinematics

    Angular velocity: the angular velocity ω is the rate at which the angular position θ changes with respect to time t: = The angular velocity is represented in Figure 1 by a vector Ω pointing along the axis of rotation with magnitude ω and sense determined by the direction of rotation as given by the right-hand rule.

  7. Lorentz factor - Wikipedia

    en.wikipedia.org/wiki/Lorentz_factor

    The Lorentz transformation: The simplest case is a boost in the x-direction (more general forms including arbitrary directions and rotations not listed here), which describes how spacetime coordinates change from one inertial frame using coordinates (x, y, z, t) to another (x ′, y ′, z ′, t ′) with relative velocity v: ′ = (), ′ = ().

  8. Angular velocity - Wikipedia

    en.wikipedia.org/wiki/Angular_velocity

    In physics, angular velocity (symbol ω or , the lowercase Greek letter omega), also known as the angular frequency vector, [1] is a pseudovector representation of how the angular position or orientation of an object changes with time, i.e. how quickly an object rotates (spins or revolves) around an axis of rotation and how fast the axis itself changes direction.

  9. Linear motion - Wikipedia

    en.wikipedia.org/wiki/Linear_motion

    Velocity refers to a displacement in one direction with respect to an interval of time. It is defined as the rate of change of displacement over change in time. [7] Velocity is a vector quantity, representing a direction and a magnitude of movement. The magnitude of a velocity is called speed.