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Known in Japan as Metroid Prime 2: Dark Echoes. [b] [35] [36] First game in the series with a multiplayer mode. [37] The PAL version lacks the standard 50 Hz mode and offers 60 Hz only. [38] Re-released for the Wii in the New Play Control! series of GameCube remakes in Japan and as part of Metroid Prime: Trilogy internationally. [33]
Guasti wanted to recreate the fast gameplay of Metroid: Zero Mission and the "atmosphere and solitude" of Super Metroid. [11] After having finished Metroid II for the first time, he imagined it to be "cool" to play the game with modern gameplay, an in-game mini-map rather than with a physical map on one's lap, and the Omega Metroids as tall as ...
Metroidvania [a] is a sub-genre of action-adventure games and/or platformers focused on guided non-linearity and utility-gated exploration and progression. The term is a partial blend of the names of the video game series Metroid and Castlevania, based on the template from Metroid (1986), Castlevania II (1987), Super Metroid (1994), and Castlevania: Symphony of the Night (1997).
In 2004, Metroid was inducted into GameSpot ' s list of the greatest games of all time. [47] GamesRadar ranked it the fifth best NES game ever made. The staff said that it had aged after the release of Super Metroid but was "fantastic for its time". [48] Metroid ' s ranking of multiple endings entices players to race the game, or speedrunning. [7]
This category describes games that have been classified as falling into the Metroidvania genre of gameplay, a specific type of action-adventure game (as well as platform game, generally) that features a large interconnected game world that progressively becomes more accessible as the player collects power-ups.
The first of the sixth generation of video game consoles, it was released in Japan on November 27, 1998, in North America on September 9, 1999, and in Europe on October 14, 1999. The fifth and final home console produced by Sega, the Dreamcast is the successor to the Sega Saturn , whose commercial failure prompted the company to release it only ...
Metroid Fusion was developed by Nintendo Research & Development 1 (R&D1), the same team that created Super Metroid. [31] Fusion ' s gameplay, screen layout, and controls mimic those of Super Metroid, with enhancements. Metroid Fusion is the first 2D Metroid game with animated cutscenes; the story is revealed through text and close-ups. [31]
It was released in Japan on December 12, 1991, initially retailing at JP¥49,800. [18] Though the Mega-CD sold quickly, the small install base of the Mega Drive in Japan meant that sales declined rapidly. [19] Within its first three months, the Mega-CD sold 200,000 units, but only sold an additional 200,000 over the next three years. [7]
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