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Bliss, originally titled Bucolic Green Hills, is the default wallpaper of Microsoft's Windows XP operating system. It is a photograph of a green rolling hills and daytime sky with cirrus clouds . Charles O'Rear , a former National Geographic photographer, took the photo in January 1998 near the Napa – Sonoma county line, California, after a ...
High fantasy, or epic fantasy, is a subgenre of fantasy [1] defined by the epic nature of its setting or by the epic stature of its characters, themes, or plot. [2] High fantasy is usually set in an alternative, fictional ("secondary") world , rather than the "real" or "primary" world. [ 2 ]
It is influenced by the tropes of science fiction, fantasy, and horror. Perdido Street Station: 2000: N Continent: Andrzej Sapkowski: The fantasy setting of The Witcher franchise. The Witcher: 1986: C F G N T V Corona: R. A. Salvatore: World of The DemonWars Saga and The Highwayman: The Demon Awakens: 1997: N Darkover: Marion Zimmer Bradley
The game's native resolution was 1920 × 1080 pixels (1080p), with a frame rate of 30 frames per second: this was defined as being native to the game as opposed to upscaled games from the previous generation. For polygon models, the combined number of visible and occluded polygons was estimated as being 5,000,000.
This is a list of fantasy comics, consisting of comics whose fantasy content comprise a significant portion of the total content. Comic books. A Game of Thrones;
George and Mary dancing near the opening in the floor in the film's high school gym (filmed at Beverly Hills High School) According to a 2006 book, "A spate of movies appeared just after the ending of the Second World War, including It's a Wonderful Life (1946) and Stairway to Heaven (1946), perhaps tapping into so many people's experience of ...
Computer animation encompasses a variety of techniques, the unifying factor being that the animation is created digitally on a computer. [ 65 ] [ 106 ] 2D animation techniques tend to focus on image manipulation while 3D techniques usually build virtual worlds in which characters and objects move and interact.
The visual development process began in 2011 with production designer David James, visual effects supervisor Philippe Denis, and art director Tim Lamb collaborating to establish the film’s aesthetic. [27] The team drew inspiration from mid-century modern design, the UPA animation style, and visual trends from the 1950s and 1960s.