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Many languages allow generic copying by one or either strategy, defining either one copy operation or separate shallow copy and deep copy operations. [1] Note that even shallower is to use a reference to the existing object A, in which case there is no new object, only a new reference. The terminology of shallow copy and deep copy dates to ...
The default implementation of Object.clone() performs a shallow copy. When a class desires a deep copy or some other custom behavior, they must implement that in their own clone() method after they obtain the copy from the superclass. The syntax for calling clone in Java is (assuming obj is a variable of a class type that has a public clone ...
Define a Prototype object that returns a copy of itself. Create new objects by copying a Prototype object. This enables configuration of a class with different Prototype objects, which are copied to create new objects, and even more, Prototype objects can be added and removed at run-time. See also the UML class and sequence diagram below.
That can be expanded to give examples of how overloading applies to object copying. Copy constructors ditto. It still needs to be improved. --Radacovsky 00:00, 27 October 2006 (UTC) Hi i have added an example code which describes the difference between deep and shallow copy to my understanding, please let me know any corrections in the code.
Copy-on-write (COW), also called implicit sharing [1] or shadowing, [2] is a resource-management technique [3] used in programming to manage shared data efficiently. Instead of copying data right away when multiple programs use it, the same data is shared between programs until one tries to modify it.
copy and paste programming, which in academic settings may be done as part of plagiarism; scrounging, in which a section of code is copied "because it works". In most cases this operation involves slight modifications in the cloned code, such as renaming variables or inserting/deleting code.
Copy and paste is a less formal alternative to classical branching, often used when it is foreseen that the branches will diverge more and more over time, as when a new product is being spun off from an existing product. As a way of spinning-off a new product, copy-and-paste programming has some advantages.
Additionally, due to the lack of garbage collection in C++, programs will frequently copy an object whenever the ownership and lifetime of a single shared object would be unclear. For example, inserting an object into a standard library collection (such as a std::vector) typically involves making and inserting a copy into the collection.