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  2. Pseudocode - Wikipedia

    en.wikipedia.org/wiki/Pseudocode

    Pseudocode. In computer science, pseudocode is a description of the steps in an algorithm using a mix of conventions of programming languages (like assignment operator, conditional operator, loop) with informal, usually self-explanatory, notation of actions and conditions. [1][2] Although pseudocode shares features with regular programming ...

  3. Sieve of Eratosthenes - Wikipedia

    en.wikipedia.org/wiki/Sieve_of_Eratosthenes

    In mathematics, the sieve of Eratosthenes is an ancient algorithm for finding all prime numbers up to any given limit. It does so by iteratively marking as composite (i.e., not prime) the multiples of each prime, starting with the first prime number, 2. The multiples of a given prime are generated as a sequence of numbers starting from that ...

  4. List of random number generators - Wikipedia

    en.wikipedia.org/wiki/List_of_random_number...

    However, generally they are considerably slower (typically by a factor 2–10) than fast, non-cryptographic random number generators. These include: Stream ciphers. Popular choices are Salsa20 or ChaCha (often with the number of rounds reduced to 8 for speed), ISAAC, HC-128 and RC4. Block ciphers in counter mode.

  5. Dynamic programming - Wikipedia

    en.wikipedia.org/wiki/Dynamic_programming

    Figure 1. Finding the shortest path in a graph using optimal substructure; a straight line indicates a single edge; a wavy line indicates a shortest path between the two vertices it connects (among other paths, not shown, sharing the same two vertices); the bold line is the overall shortest path from start to goal.

  6. Note G - Wikipedia

    en.wikipedia.org/wiki/Note_G

    Note G, originally published in Sketch of The Analytical Engine Invented by Charles Babbage. Note G[a] is a computer algorithm written by Ada Lovelace that was designed to calculate Bernoulli numbers using the hypothetical analytical engine. Note G is generally agreed to be the first algorithm specifically for a computer, [1][2][3][4] and ...

  7. Luhn algorithm - Wikipedia

    en.wikipedia.org/wiki/Luhn_algorithm

    Luhn algorithm. The Luhn algorithm or Luhn formula, also known as the " modulus 10" or "mod 10" algorithm, named after its creator, IBM scientist Hans Peter Luhn, is a simple check digit formula used to validate a variety of identification numbers. It is described in US patent 2950048A, granted on 23 August 1960. [1]

  8. Monte Carlo method - Wikipedia

    en.wikipedia.org/wiki/Monte_Carlo_method

    Uniformly scatter a given number of points over the square; Count the number of points inside the quadrant, i.e. having a distance from the origin of less than 1; The ratio of the inside-count and the total-sample-count is an estimate of the ratio of the two areas, ⁠ π / 4 ⁠. Multiply the result by 4 to estimate π.

  9. Trie - Wikipedia

    en.wikipedia.org/wiki/Trie

    Each complete English word has an arbitrary integer value associated with it. In computer science, a trie (/ ˈtraɪ /, / ˈtriː /), also called digital tree or prefix tree, [ 1 ] is a type of search tree: specifically, a k -ary tree data structure used for locating specific keys from within a set. These keys are most often strings, with links ...