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  2. General Quarters (rules) - Wikipedia

    en.wikipedia.org/wiki/General_Quarters_(rules)

    General Quarters is a set of naval wargaming rules written by Lonnie Gill that were first published in the 1970s. Being quick and easy to play, they have become one of the most popular series of World War I and World War II era naval rules (the rules topped a poll of popular wargame rules among members of the Naval Wargames Society).

  3. Naval wargaming - Wikipedia

    en.wikipedia.org/wiki/Naval_wargaming

    In contrast to land wargaming, naval wargaming almost exclusively uses ratios to express the scale of the models. Popular scales include: 1:1250 scale die-cast models of ships. 1:6000, 1:4800, 1:3000, 1:2400 - popular for use in games of the pre-Dreadnought era and later, although some notable ranges in earlier periods are available.

  4. Victory at Sea (game) - Wikipedia

    en.wikipedia.org/wiki/Victory_at_Sea_(game)

    Victory at Sea is a hardback book that contains a set of wargame rules used to simulate naval combat during World War II using 1/1800 scale. [1] The rules, both basic and advanced, take up about 20% of the 206-page book. [1] Other sections contain scenarios, longer campaigns, lists of ships, and illustrations of ship counters.

  5. Professional wargaming - Wikipedia

    en.wikipedia.org/wiki/Professional_wargaming

    The first computerized wargaming system was the Navy Electronic Warfare Simulator, which became operational in 1958 at the US Naval War College. The computer system, being from the pre-microchip era, spanned three floors. The game rooms were designed to the resemble the command centers where the Navy coordinated its fleets.

  6. Second World War at Sea series - Wikipedia

    en.wikipedia.org/wiki/Second_World_War_at_Sea_series

    The SWWAS series simulates World War II naval combat using a dual operational/tactical system with the following characteristics: Each major surface unit (Aircraft carriers, battleships, cruisers and fleet destroyers) are represented with a single 1"/.5" rectangular counter containing the ship's statistics (below).

  7. List of miniature wargames - Wikipedia

    en.wikipedia.org/wiki/List_of_miniature_wargames

    Corps Commander - Operational Manoeuvre Group (Bruce Rea Taylor, 1986) Desert Whirlwind V 6 (Computer Moderated Miniature Wargame Rules) (Computer Strategies, 2007) Dogs of War (modern skirmish) (JC McDaniel, Devil Dog Design, 2002) Flashpoint Vietnam (Flashpoint Miniatures, 2006) Fox Two (David Manley, 1995) Harpoon (Clash of Arms Games)

  8. Dreadnought (naval wargame) - Wikipedia

    en.wikipedia.org/wiki/Dreadnought_(naval_wargame)

    In his 1977 book The Comprehensive Guide to Board Wargaming, Palmer continued in this vein, calling Dreadnought "an excellent game" and noting "Rather unusually in a naval game, the accent is on playability rather than enormous detail, and the result is fast-moving and frequently tensely exciting." [5]

  9. Man-to-man wargame - Wikipedia

    en.wikipedia.org/wiki/Man-to-man_wargame

    Below is a list of man-to-man wargames in the order in which they were introduced. Western Gunfight Wargame Rules 1st Ed (Steve Curtis, Ian Colwill, Mike Blake 1970. 2nd Ed 1971) Old West Skirmish Rules 1816-1900 (Skirmish Wargames ((Ian Colwill, Mike Blake)), 1974. US Ed 1975. Revised Ed. 1978) Chainmail (Gary Gygax and Jeff Perren, 1971)