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General Quarters is a set of naval wargaming rules written by Lonnie Gill that were first published in the 1970s. Being quick and easy to play, they have become one of the most popular series of World War I and World War II era naval rules (the rules topped a poll of popular wargame rules among members of the Naval Wargames Society).
In contrast to land wargaming, naval wargaming almost exclusively uses ratios to express the scale of the models. Popular scales include: 1:1250 scale die-cast models of ships. 1:6000, 1:4800, 1:3000, 1:2400 - popular for use in games of the pre-Dreadnought era and later, although some notable ranges in earlier periods are available.
Download QR code; Print/export ... Modern Naval Wargame Rules: Game Designers' Workshop: ... Naval Tactics and Operations in the 1980s:
The SWWAS series simulates World War II naval combat using a dual operational/tactical system with the following characteristics: Each major surface unit (Aircraft carriers, battleships, cruisers and fleet destroyers) are represented with a single 1"/.5" rectangular counter containing the ship's statistics (below).
Miniature wargames are a form of wargaming designed to incorporate miniatures or figurines into play, which was invented at the beginning of the 19th century in Prussia.The miniatures used represent troops or vehicles (such as tanks, chariots, aircraft, ships, etc.).
Victory at Sea is a hardback book that contains a set of wargame rules used to simulate naval combat during World War II using 1/1800 scale. [1] The rules, both basic and advanced, take up about 20% of the 206-page book. [1] Other sections contain scenarios, longer campaigns, lists of ships, and illustrations of ship counters.
Vanore concluded, "Seapower & the State is a real gem and belongs in every naval gamer's inventory." [4] In Issue 13 of The Journal of 20th Century Wargaming, Don Gilman thought the simple combat rules gave the game "a gemlike shine", calling them "quick, clean, and very, very final." Gilman had some minor issues with the game:
In his 1977 book The Comprehensive Guide to Board Wargaming, Palmer continued in this vein, calling Dreadnought "an excellent game" and noting "Rather unusually in a naval game, the accent is on playability rather than enormous detail, and the result is fast-moving and frequently tensely exciting." [5]