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A pet-raising simulation (sometimes called virtual pets or digital pets [1]) is a video game that focuses on the care, raising, breeding or exhibition of simulated animals. These games are software implementations of digital pets. Such games are described as a sub-class of life simulation game.
Petz is a series of single-player video games dating back to 1995, in which the player can adopt, raise, care for and breed their own virtual pets. Developed by PF.Magic, original Petz (Dogz and Catz) has sold over 1.5 million copies worldwide. [3] The series has grown to over 22 million copies as of 2011 since coming under Ubisoft. [4]
The game is similar to The Dog Island, in which the player controls a dog or cat through environments while completing tasks. Before the game starts, the player is asked to choose the animal's breed, gender, and finally, name, all of which have no bearing in the game itself. The player can walk, run, creep, and push rocks as locomotion.
The first-known virtual pet was a screen-cursor chasing cat called Neko. It was rather called a "desktop pet" since at that time the term "virtual pet" did not exist. PF.Magic released the first widely popular virtual pets in 1995 with Dogz, [5] followed by Catz in the spring of 1996, eventually becoming a franchise known as Petz.
Petz Sports: Dog Playground; Petz: Crazy Monkeyz; Petz: Dogz 2 and Catz 2; Pippa Funnell: Take the Reins; PlayStation Vita Pets; Pokémon Channel; Pokémon Red, Blue, and Yellow; Pou (video game) Pretty Pet Salon; Puppy Luv; Purr Pals
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The game is cited as a little-known forerunner of virtual-life simulator games to follow. [ 3 ] [ 4 ] One of the earliest dating sims , Tenshitachi no gogo , [ 5 ] was released for the 16-bit NEC PC-9801 computer that same year, [ 6 ] though dating sim elements can be found in Sega 's earlier Girl's Garden in 1984.