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A pointer a pointing to the memory address associated with a variable b, i.e., a contains the memory address 1008 of the variable b.In this diagram, the computing architecture uses the same address space and data primitive for both pointers and non-pointers; this need not be the case.
byte, short, int, long, char (integer types with a variety of ranges) float and double, floating-point numbers with single and double precisions; boolean, a Boolean type with logical values true and false; returnAddress, a value referring to an executable memory address. This is not accessible from the Java programming language and is usually ...
Integer are reference objects, on the surface no different from List, Object, and so forth. To convert from an int to an Integer, one had to "manually" instantiate the Integer object. As of J2SE 5.0, the compiler will accept the last line, and automatically transform it so that an Integer object is created to store the value 9. [2]
It is because pointers (with restrictions) are the default way of accessing objects in Java, and Java does not use stars to indicate them. For example, i in the last example is a pointer and can be used to access the instance. One can also declare a pointer to "read-only" data in C++.
32-bit compilers emit, respectively: _f _g@4 @h@4 In the stdcall and fastcall mangling schemes, the function is encoded as _name@X and @name@X respectively, where X is the number of bytes, in decimal, of the argument(s) in the parameter list (including those passed in registers, for fastcall).
The java.lang.Class [2] class is the basis of more advanced introspection. For instance, if it is desirable to determine the actual class of an object (rather than whether it is a member of a particular class), Object.getClass() and Class.getName() can be used:
The sizes of integer types are defined in Java (int is 32-bit, long is 64-bit), while in C++ the size of integers and pointers is compiler and application binary interface (ABI) dependent within given constraints. Thus a Java program will have consistent behavior across platforms, whereas a C++ program may require adapting for some platforms ...
The design of the agent mechanism in Eiffel attempts to reflect the object-oriented nature of the method and language. An agent is an object that generally is a direct instance of one of the two library classes, which model the two types of routines in Eiffel: PROCEDURE and FUNCTION. These two classes descend from the more abstract ROUTINE.