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2002 - Subsim works with Ubisoft producer Carl Norman to initiate a broad reaching mod that will convert Silent Hunter II and Destroyer Command from the original MP engine (rTime) to Microsoft DirectPlay. The mod is deemed Projekt Messerwetzer [7] (messerwetzer (ms-r-vt-zr-) n. [German] - A craftsman who sharpens old knives
Silent Hunter is a World War II submarine combat simulation for MS-DOS, developed by Aeon Electronic Entertainment and published by Strategic Simulations in 1996. The game takes place in the Pacific War during World War II, the player commanding a submarine of the United States Navy .
Silent Hunter (1996) Silent Hunter Patrol Disk (1996) Silent Hunter Patrol Disk #2 (1996) Silent Hunter: Commander's Edition (1997) Silent Hunter II (2001) Silent Hunter III (2005) Silent Hunter III: Gold Edition (2007) Silent Hunter 4: Wolves of the Pacific (2007) Silent Hunter 4: Wolves of the Pacific – U-Boat Missions (2008) Silent Hunter ...
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Silent Hunter: 1996: DOS A World War II submarine combat simulation Silent Hunter II: 2001: Win A World War II submarine combat U-boat simulation Six-Gun Shootout: 1985: AppII, ATR, C64 Skyrealms of Jorune: Alien Logic: 1994: DOS A science-fiction role-playing video game: Soldiers at War: 1998: Win A turn-based tactics set during WWII
Silent Hunter II was first announced in 1999, [8] and originally developed by Aeon Electronic Entertainment, the developers of Silent Hunter, but they had to leave the project unfinished, and Ultimation Inc. finished it. After considerable delays it was released in November 2001 after three years of work.
Battle modes for kart racing games are deathmatch battles influenced by the characters, go-karts and weapons used in the mode. The Mario Kart series demonstrates this kind of mode in its previous installments.
Silent Hunter may refer to: Silent Hunter (video game) Silent Hunter (laser weapon) This page was last edited on 21 February 2020, at 14:07 (UTC). Text is ...