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  2. Second Life - Wikipedia

    en.wikipedia.org/wiki/Second_Life

    Second Life also has its own virtual currency, the Linden Dollar (L$), which is exchangeable with real world currency. [14] [15] Second Life is intended for people ages 16 and over, with the exception of 13–15-year-old users, who are restricted to the Second Life region of a sponsoring institution (e.g., a school). [16] [17]

  3. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    Leaked onto 4chan in June 2020, and contains pre-release Half-Life 2 and Team Fortress 2 content. [200] Ragnarok Online 2: 2007 2014 Windows MMORPG: Gravity Posted on a forum found through unknown means. [201] Raid 2020: 1989 2019 Atari 2600 Side-scrolling action game: Color Dreams: Source code was found on a floppy disk and uploaded to archive ...

  4. Live action role-playing game - Wikipedia

    en.wikipedia.org/wiki/Live_action_role-playing_game

    A live action role-playing game (LARP) is a form of role-playing game where the participants physically portray their characters in a fictional setting. Learn about the history, terminology, styles, and genres of LARP from this comprehensive article.

  5. HUD (video games) - Wikipedia

    en.wikipedia.org/wiki/HUD_(video_games)

    Learn about the HUD (heads-up display) or status bar in video gaming, which shows information such as health, time, weapons, and game progression. Find out the common features, elements, and trends of HUDs across different genres and platforms.

  6. Economy of Second Life - Wikipedia

    en.wikipedia.org/wiki/Economy_of_Second_Life

    Learn about the virtual currency and economy of Second Life, a 3D online world where users can buy and sell services and goods. Find out how Linden Dollars are exchanged, how the economy works, and what challenges and opportunities it faces.

  7. Hitscan - Wikipedia

    en.wikipedia.org/wiki/Hitscan

    Hitscan is a type of hit registration system that determines whether an object has been hit or not simply by scanning if the item used was aimed directly at its target and then applies the effects of the item (usually damage) instantly. Learn the advantages, disadvantages and examples of hitscan in video game design, especially in first-person shooters.

  8. Corporate use of Second Life - Wikipedia

    en.wikipedia.org/wiki/Corporate_use_of_Second_Life

    From 2005 to 2007 Second Life experienced explosive growth of the userbase. Companies were eager to reach this potential customer base and started marketing programs in Second Life. Without a good plan, knowledge of the audience and without good understanding of the new medium many of the early corporate marketing efforts failed, producing a ...

  9. Anshe Chung - Wikipedia

    en.wikipedia.org/wiki/Anshe_Chung

    Anshe Chung is an avatar of Ailin Graef in Second Life, who built a business empire by buying, selling and developing virtual land, items and currencies. She is considered the first 'virtual millionaire' and a pioneer in the online world economy, with investments in several startups and ventures.