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Unofficial patches are also sometimes called fan patches or community patches, and are typically intended to repair unresolved bugs and provide technical compatibility fixes, e.g. for newer operating systems, increased display resolutions [8] [9] or new display formats.
Silent Hunter III features two methods of play - either a dynamic campaign or select historically-inspired missions, such as an operation to save the German battleship Bismarck, or the sinking of HMS Royal Oak in Scapa Flow. German World War II veteran and sub commander Jürgen Oesten was a technical advisor for the game. [1]
Silent Hunter (1996) Silent Hunter Patrol Disk (1996) Silent Hunter Patrol Disk #2 (1996) Silent Hunter: Commander's Edition (1997) Silent Hunter II (2001) Silent Hunter III (2005) Silent Hunter III: Gold Edition (2007) Silent Hunter 4: Wolves of the Pacific (2007) Silent Hunter 4: Wolves of the Pacific – U-Boat Missions (2008) Silent Hunter ...
Silent Hunter is a World War II submarine combat simulation for MS-DOS, developed by Aeon Electronic Entertainment and published by Strategic Simulations in 1996. The game takes place in the Pacific War during World War II, the player commanding a submarine of the United States Navy .
Cheat Engine (CE) is a proprietary, closed source [5] [6] memory scanner/debugger created by Eric Heijnen ("Byte, Darke") for the Windows operating system in 2000. [7] [8] Cheat Engine is mostly used for cheating in computer games and is sometimes modified and recompiled to support new games.
[3] 3DJuegos' Álvaro Castellano Córdova said that "Silent Hunter 5 is the most accurate simulation of World War II submarine conflicts in the Atlantic. With more testing and less bugs this game could have been the best in the series", [11] while PC Gamer UK criticized the bugs and DRM but said that without them, "it would be the best Silent ...
[3] [4] German war veteran and U-boat commander Erich Topp was one of the game's technical advisers, and a series of interviews with him appears in the game. [5] [6] Silent Hunter II was developed with multi-player support as a notable feature. Players were able to connect with other players, and engage in sub vs. sub combat.
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