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  2. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    Kahoot! is a Norwegian online game-based learning platform. [3] It has learning games, also known as "kahoots", which are user-generated multiple-choice quizzes that can be accessed via a web browser or the Kahoot! app. [ 4 ] [ 5 ]

  3. Social emotional development - Wikipedia

    en.wikipedia.org/wiki/Social_emotional_development

    The Social Thinking Methodology is a developmental, language-based and thinking-based (metacognitive) methodology that uses visual frameworks, unique vocabulary, strategies, and activities to foster social competence for children ages 4 – 18 years old. The methodology has assessment and treatment components for both interventionists and ...

  4. Textbook giant McGraw Hill sees potential for AI in the ... - AOL

    www.aol.com/finance/textbook-giant-mcgraw-hill...

    His research covers edtech, from the classroom quiz game Kahoot to social media and AI as educational tools. His forthcoming book is about how to use genAI in the learning process.

  5. Kahoot acquires Clever, the US-based edtech portal, for up to ...

    www.aol.com/news/kahoot-acquires-clever-us-based...

    Kahoot, the popular Oslo-based edtech company that has built a big business out of gamifiying education and creating a platform for users to build their own learning games, is making an ...

  6. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Today's games are more social, with most teens playing games with others at least some of the time and can incorporate many aspects of civic and political life. [12] In classrooms, social game-based learning platforms are increasing in popularity, as they purport to enable students to reinforce knowledge and develop social and leadership skills.

  7. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    Common ways to integrate gamification in education is creating battles, digital games such as Kahoot or Quizlet, or playing old-school games such as bingo or scavenger hunts. [35] With regard to language, instead of referring to academic requirements with the typical associated terms, game-like names may be used instead.

  8. Simon Says - Wikipedia

    en.wikipedia.org/wiki/Simon_Says

    Children playing Simon Says with "Simon" (the controller) in the foreground. Simon Says is a children's game for three or more players. One player takes the role of "Simon" and issues instructions (usually physical actions such as "jump in the air" or "stick out your tongue") to the other players, which should be followed only when succeeding the phrase "Simon says".

  9. Social skills - Wikipedia

    en.wikipedia.org/wiki/Social_skills

    The process of learning these skills is called socialization. Lack of such skills can cause social awkwardness. Interpersonal skills are actions used to effectively interact with others. Interpersonal skills relate to categories of dominance vs. submission, love vs. hate, affiliation vs. aggression, and control vs. autonomy (Leary, 1957).

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