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  2. Sound effect - Wikipedia

    en.wikipedia.org/wiki/Sound_effect

    The sound effect can be shaped by the sound editor or sound designer, not just for realism, but for emotional effect. Once the sound effects are recorded or captured, they are usually loaded into a computer integrated with an audio non-linear editing system .

  3. Audio post production - Wikipedia

    en.wikipedia.org/wiki/Audio_post_production

    Audio post-production is all stages of audio production relating to sound produced and synchronized with moving picture (film, television, or video). It involves sound design , sound effects , Foley , ADR , sound editing , audio mixing , mastering , etc.

  4. Post-production - Wikipedia

    en.wikipedia.org/wiki/Post-production

    In television, the phases of post-production include: editing, video editing, color correction, assembly, sound editing, re-recording, animation and visual effects insertions, combining separately edited audio and video tracks back together and delivery for broadcast.

  5. Foley (filmmaking) - Wikipedia

    en.wikipedia.org/wiki/Foley_(filmmaking)

    Once they gather the material and prepare for use, they practice the sounds. When they accomplish the desired sound, they watch the film and add in the sound effects at the same time. This is similar to the way actors re-record dialogue, lip-syncing to the video or film image. Scenes where dialogue is replaced using dubbing also feature Foley ...

  6. Sound editor (filmmaking) - Wikipedia

    en.wikipedia.org/wiki/Sound_editor_(filmmaking)

    A sound editor is a creative professional responsible for selecting and assembling sound recordings in preparation for the final sound mixing or mastering of a television program, motion picture, video game, or any production involving recorded or synthetic sound. The sound editor works with the supervising sound editor. The supervising sound ...

  7. Sound design - Wikipedia

    en.wikipedia.org/wiki/Sound_design

    Sound design for video games requires proficient knowledge of audio recording and editing using a digital audio workstation, and an understanding of game audio integration using audio engine software, audio authoring tools, or middleware to integrate audio into the game engine. Audio middleware is a third-party toolset that sits between the ...

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