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Creatures is an artificial life simulation where the user hatches small furry animals and teaches them how to behave, or leaves them to learn on their own. These "Norns" can talk, feed themselves, and protect themselves against vicious creatures called Grendels. It was the first popular application of machine learning in an interactive simulation.
Impossible Creatures is a 2003 steampunk real-time strategy game developed by Relic Entertainment and published by Microsoft Game Studios. Its unique feature is that the armies used in gameplay are all created by the player, and involve combining two animals to make a new super creature with various abilities.
Players must use the various plant and animal species available to them (as well as hybrid animals) to deal with different environments, enemies, and tasks. For instance, a crab is a good armored defender, while a mule is a perfect detritus transporter. The two can be bred to form a creature that is well armored, but also suited to mule work.
Creatures Project Loci was planned as a fully 3D, third-person Creatures game based on puzzle-solving and adventure, set on the fictional planet of Cruthiar. It was in development at the time of Creatures Labs' liquidation, [81] but was canceled due to lack of funding. Loci would have been the first Creatures game for PS2, Xbox and GameCube.
Pages in category "Creature Labs games" The following 6 pages are in this category, out of 6 total. This list may not reflect recent changes. C.
Creatures 2 is the second game in the Creatures artificial life game series made by Creature Labs, and the sequel to the 1996 game Creatures.It features three species: the cute, dependent Norns, the cantankerous Grendels and the industrious Ettins.
Creature Crunch is a 1996 animated point-and-click adventure game released for personal computers, developed by TechToons and Class6 Interactive. [1] [2] In the game, the player controls Wesley, a boy who is transformed into a human-monster hybrid by a mad scientist. Wesley has to escape the scientist's mansion, exploring its rooms and eating ...
Evolution: The Game of Intelligent Life is a life simulation and real-time strategy computer game that allows players to experience, guide, and control evolution from an isometric view on either historical earth or on randomly generated worlds while racing against computer opponents to reach the top of the evolution chain, and gradually evolving the player's animals to reach the "grand goal of ...