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Studies of violent video game playing and crime have generally not supported the existence of causal links. Evidence from studies of juveniles [168] [169] [170] as well as criminal offenders [171] has generally not uncovered evidence for links. Some studies have suggested that violent video game playing may be associated with reductions in some ...
Video games are often seen as a possible cause to violent actions, notably in the aftermath of the 1999 Columbine High School massacre, but academic studies have yet to identify solid evidences linking violence in video games and violent behavior.
Since as early as the 1970s, video games have been criticized for having violent content that psychologically influence players. In 1982, the Surgeon General C. Everett Koop asserted that video games may be affecting the health and well-being of young people and were potentially addictive. [1]
A new study compared violent video game Google searches in all 50 states, to gauge whose players were the most "obsessed with" games, like Grand Theft Auto and Mortal Kombat.
Over time, "teen gamers" can become unaware of their surroundings and lack social interaction in real life. According to the article by Hygen Beate in 2019 mention the video game violence can impact an individual's essential social skills such as their emotions, behavior towards others, listening and understanding ability, responding or communicating, knowing verbal and non-verbal cues ...
As policy makers debate President Obama's gun control proposals, some have also begun to question the role of violent video games in shootings. The perpetrators of mass shootings, including the ...
Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do is a book by Lawrence Kutner and Cheryl K. Olson.Along with psychiatrist Eugene V. Beresin, Kutner and Olson are co-directors of the Harvard Medical School Center for Mental Health and Media, a division of the department of psychiatry at Massachusetts General Hospital.
Video games are often seen as a possible cause to violent actions, notably in the aftermath of the 1999 Columbine High School massacre, but academic studies have yet to identify any direct evidence between depictions of violence in video games and violent behavior.
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