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  2. Block-stacking problem - Wikipedia

    en.wikipedia.org/wiki/Block-stacking_problem

    The block-stacking problem is the following puzzle: Place identical rigid rectangular blocks in a stable stack on a table edge in such a way as to maximize the overhang. Paterson et al. (2007) provide a long list of references on this problem going back to mechanics texts from the middle of the 19th century.

  3. Slothouber–Graatsma puzzle - Wikipedia

    en.wikipedia.org/wiki/Slothouber–Graatsma_puzzle

    The best known example is the Conway puzzle which asks for the packing of eighteen convex rectangular blocks into a 5 x 5 x 5 box. A harder convex rectangular block packing problem is to pack forty-one 1 x 2 x 4 blocks into a 7 x 7 x 7 box (thereby leaving 15 holes); the solution is analogous to the 5x5x5 case, and has three 1x1x5 cuboidal ...

  4. Conway puzzle - Wikipedia

    en.wikipedia.org/wiki/Conway_puzzle

    Conway's puzzle, or blocks-in-a-box, is a packing problem using rectangular blocks, named after its inventor, mathematician John Conway. It calls for packing thirteen 1 × 2 × 4 blocks, one 2 × 2 × 2 block, one 1 × 2 × 2 block, and three 1 × 1 × 3 blocks into a 5 × 5 × 5 box.

  5. Packing problems - Wikipedia

    en.wikipedia.org/wiki/Packing_problems

    For example, it is possible to pack 147 rectangles of size (137,95) in a rectangle of size (1600,1230). Packing different rectangles in a rectangle : The problem of packing multiple rectangles of varying widths and heights in an enclosing rectangle of minimum area (but with no boundaries on the enclosing rectangle's width or height) has an ...

  6. Harmonic series (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Harmonic_series_(mathematics)

    The block-stacking problem: blocks aligned according to the harmonic series can overhang the edge of a table by the harmonic numbers In the block-stacking problem , one must place a pile of n {\displaystyle n} identical rectangular blocks, one per layer, so that they hang as far as possible over the edge of a table without falling.

  7. Sussman anomaly - Wikipedia

    en.wikipedia.org/wiki/Sussman_Anomaly

    The agent must stack the blocks such that A is atop B, which in turn is atop C. However, it may only move one block at a time. The problem starts with B on the table, C atop A, and A on the table: However, noninterleaved planners typically separate the goal (stack A atop B atop C) into subgoals, such as: get A atop B; get B atop C

  8. Rectangle packing - Wikipedia

    en.wikipedia.org/wiki/Rectangle_packing

    Maximum disjoint set (or Maximum independent set) is a problem in which both the sizes and the locations of the input rectangles are fixed, and the goal is to select a largest sum of non-overlapping rectangles. In contrast, in rectangle packing (as in real-life packing problems) the sizes of the rectangles are given, but their locations are ...

  9. Instant Insanity - Wikipedia

    en.wikipedia.org/wiki/Instant_Insanity

    This problem has a graph-theoretic solution in which a graph with four vertices labeled B, G, R, W (for blue, green, red, and white) can be used to represent each cube; there is an edge between two vertices if the two colors are on the opposite sides of the cube, and a loop at a vertex if the opposite sides have the same color. Each individual ...