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  2. Mindbloom - Wikipedia

    en.wikipedia.org/wiki/Mindbloom

    The results showed that 62.8% of patients with depression and 62.9% of patients with anxiety experienced improvement in their symptoms within four weeks, while less than 1% of patients saw their symptoms worsen. 88.6% of patients in the study reported an improvement in their symptoms, with 9.3% of that total accounting for a delayed improvement.

  3. Mindbloom's "The Life Game" turns real life goals into a ...

    www.aol.com/news/2010-06-10-mindblooms-the-life...

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  4. The Big Quiz (game show) - Wikipedia

    en.wikipedia.org/wiki/The_Big_Quiz_(game_show)

    The Only Way Is Essex vs Benidorm: Joey Essex Lauren Goodger James Argent Gemma Collins: Jake Canuso Crissy Rock Janine Duvitski Shelley Longworth: 3: 26 July 2012: The Big Sports Quiz: Boys vs Girls: Paddy McGuinness Joe Hart Kriss Akabusi Mark Foster: Charlotte Jackson Amy Williams Karen Pickering Louise Hazel: 4: 1 January 2016 [4 ...

  5. Time perception - Wikipedia

    en.wikipedia.org/wiki/Time_perception

    So a year would be experienced by a 55-year-old as passing approximately five times more quickly than a year experienced by an 11-year-old. If long-term time perception is based solely on the proportionality of a person's age, then the following four periods in life would appear to be quantitatively equal: ages 5–10 (1x), ages 10–20 (2x ...

  6. 3-2-1 - Wikipedia

    en.wikipedia.org/wiki/3-2-1

    3–21 is a British game show that made by Yorkshire Television for ITV.It ran for ten years, from 29 July 1978 to 24 December 1988, with Ted Rogers as the host.. It was based on a Spanish game show called Un, dos, tres... responda otra vez and was a trio of three shows in one: a quiz, variety and a game show.

  7. Alternative five model of personality - Wikipedia

    en.wikipedia.org/wiki/Alternative_five_model_of...

    The ImpSS scale differs from the sensation seeking scale in that it deliberately omits items mentioning specific activities such as drinking, sex, drugs, or risky sports. These items were omitted to facilitate research study of these activities to avoid correlations based purely on similarity between the items and the activities. [3]

  8. Internet rush hour - Wikipedia

    en.wikipedia.org/wiki/Internet_Rush_Hour

    Internet rush hour is the time period when the majority of Internet users are online at the same time. Typically, in the UK the peak hours are between 7 and 11 pm. [1] During this time frame, users commonly experience slowness while browsing or downloading content.

  9. Sensation Seeking Scale - Wikipedia

    en.wikipedia.org/wiki/Sensation_Seeking_Scale

    The Sensation Seeking Scale is one of the most common psychological instruments for measuring sensation seeking. It was created in 1964 by Marvin Zuckerman , at the University of Delaware . [ 1 ] Zuckerman created the scale with the purpose of better understanding personality traits such as neuroticism , antisocial behavior , and psychopathy ...