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Shuttle Mission Simulator (SMS) was an umbrella term for three separate simulators for training Space Shuttle crews at the Johnson Space Center (JSC). The simulators were the MBS ( Motion Base Simulator ), the FBS ( Fixed Base Simulator ), and the GNS (an acronym for its original name, Guidance and Navigation Simulator [ 1 ] ).
The main purpose of Space Shuttle Mission 2007 is to allow the gamer to experience real historical NASA Space Shuttle missions from liftoff (T-00:01:50:00) to landing. . Initially, Space Shuttle Mission 2007 was released with a set of 11 missions but as time passed, the development team has been releasing new missions as free
The Shuttle Training Aircraft (STA) is a former NASA training vehicle that duplicated the Space Shuttle's approach profile and handling qualities, allowing pilots to simulate Shuttle landings under controlled conditions before attempting the task on board the orbiter. The STA was also flown to assess weather conditions just prior to Space ...
Shuttle: the Space Flight Simulator: 1992 Vektor Grafix: Virgin Interactive: DOS, Amiga, Atari ST [citation needed] Space Shuttle: A Journey into Space: 1983 Steve Kitchen Activision: Amstrad CPC, Atari 2600, Atari 5200, Atari 8-bit, Commodore 64, MSX, ZX Spectrum [14] [15] Space Shuttle Mission 2007: 2008 Exciting Simulations Simsquared Ltd ...
Rendezvous: A Space Shuttle Simulation, is a space simulator published 1982 by Edu-Ware, and developed by Titan Computer Products and NASA scientist Wesley Huntress. [1]
Other notable early examples include Space Shuttle: A Journey into Space (1982), Rendezvous: A Space Shuttle Simulation (1982), [4] and Star Trek: Strategic Operations Simulator (1982), [69] which featured five different controls to learn, six different enemies, and 40 different simulation levels of play, making it one of the most elaborate ...
Space Shuttle Columbia: Landing mass: ... STS-94 was a mission of the United States Space Shuttle ... to provide multi-channel real-time analog science video. ...
The game balances realism and playability, offering real-time 3D graphics and management of many mission details. For example, the player needs to set up space shuttle cargo, crew and fuel. Mission steps include launch, orbital piloting (deploying or maintaining satellites, building and visiting a space station) and landing on a carrier. [3]