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Physically based rendering – Computer graphics technique; Pre-rendering – Process in which video footage is not rendered in real-time; Raster image processor – component used in a printing system which produces a raster image also known as a bitmap; Radiosity – Computer graphics rendering method using diffuse reflection
A photorealistic 3D render of 6 computer fans using radiosity rendering, DOF and procedural materials. Rendering is the final process of creating the actual 2D image or animation from the prepared scene. This can be compared to taking a photo or filming the scene after the setup is finished in real life. [1]
Software rendering is the process of generating an image from a model by means of computer software. In the context of computer graphics rendering, software rendering refers to a rendering process that is not dependent upon graphics hardware ASICs, such as a graphics card. The rendering takes place entirely in the CPU. Rendering everything with ...
Render targets may be frame buffers or texture maps. Render to texture The process of rasterizing into a texture map (or texture buffer) for further use as a resource in subsequent render passes. Used for environment mapping, impostor rendering, shadow mapping and post-processing filters. Requires the ability to use a texture map as a render ...
The goal of computer graphics is to generate computer-generated images, or frames, using certain desired metrics. One such metric is the number of frames generated in a given second. Real-time computer graphics systems differ from traditional (i.e., non-real-time) rendering systems in that non-real-time graphics typically rely on ray tracing.
A modern rendering of the Utah teapot, an iconic model in 3D computer graphics created by Martin Newell in 1975. Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Although the term often refers to the study of three-dimensional computer graphics, it also ...
Physically based rendering (PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based Lighting" or "Physically Based Shading". Many PBR pipelines aim to achieve photorealism.
Rendering (computer graphics), generating an image from a model by means of computer programs Architectural rendering , creating two-dimensional images or animations showing the attributes of a proposed architectural design