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  2. Organizational metacognition - Wikipedia

    en.wikipedia.org/wiki/Organizational_metacognition

    It is used to describe how organizations and teams develop an awareness of their own thinking, [2] learning how to learn, [3] [4] [5] where awareness of ignorance can motivate learning. [6] The organizational deutero-learning concept identified by Argyris and Schon [7] [8] defines when organizations learn how to carry out single-loop and double ...

  3. Double-loop learning - Wikipedia

    en.wikipedia.org/wiki/Double-loop_learning

    Double-loop learning entails the modification of goals or decision-making rules in the light of experience. In double-loop learning, individuals or organizations not only correct errors based on existing rules or assumptions (which is known as single-loop learning), but also question and modify the underlying assumptions, goals, and norms that ...

  4. Organizational learning - Wikipedia

    en.wikipedia.org/wiki/Organizational_learning

    Organizational learning is the process of creating, retaining, and transferring knowledge within an organization. An organization improves over time as it gains ...

  5. Encyclopedia - Wikipedia

    en.wikipedia.org/wiki/Encyclopedia

    Indeed, the purpose of an encyclopedia is to collect knowledge disseminated around the globe; to set forth its general system to the men with whom we live, and transmit it to those who will come after us, so that the work of preceding centuries will not become useless to the centuries to come; and so that our offspring, becoming better instructed, will at the same time become more virtuous and ...

  6. Donald Schön - Wikipedia

    en.wikipedia.org/wiki/Donald_Schön

    The course of his career would cover three areas in this field: 1) the learning society; 2) professional learning and effectiveness; and, 3) the reflective practitioner. [18] Together with Chris Argyris , Schön provided the foundation to much of the management thinking on descriptive and interventionist dimensions to learning research. [ 19 ]

  7. Ruangguru - Wikipedia

    en.wikipedia.org/wiki/Ruangguru

    Ruangguru (a play of the phrase ruang guru, literally "teachers' office") was founded in April 2014 by Adamas Belva Syah Devara and Muhammad Iman Usman to aid students to find various tutors online.

  8. Deuteros - Wikipedia

    en.wikipedia.org/wiki/Deuteros

    The game is set some 800 years after Millennium, in a time when mankind has won the struggle to make the Earth habitable again but lost its spacefaring capabilities, when the Martians, moments before they were defeated in Mars, hid a small robotic fleet just when Earth was re-settled, and destroying the Moon Base moments before humans returned to Earth as a final deed of vengeance.

  9. Asynchronous learning - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_learning

    Asynchronous learning is a general term used to describe forms of education, instruction, and learning that do not occur in the same place or at the same time. It uses resources that facilitate information sharing outside the constraints of time and place among a network of people. [ 1 ]