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Algorithmic game theory (AGT) is an area in the intersection of game theory and computer science, with the objective of understanding and design of algorithms in strategic environments. Typically, in Algorithmic Game Theory problems, the input to a given algorithm is distributed among many players who have a personal interest in the output.
Some logic gates are more robust than others to a change to their inputs. Therefore, not all logic gate cards have the same strategic value. The standard edition of the game does not contain NAND, NOR, or XNOR gates, but these are found in the compatible upgrade (which is also a standalone game with identical premise). [2]
XOR gate (sometimes EOR, or EXOR and pronounced as Exclusive OR) is a digital logic gate that gives a true (1 or HIGH) output when the number of true inputs is odd. An XOR gate implements an exclusive or ( ↮ {\displaystyle \nleftrightarrow } ) from mathematical logic ; that is, a true output results if one, and only one, of the inputs to the ...
A logic gate is a device that performs a Boolean function, a logical operation performed on one or more binary inputs that produces a single binary output. Depending on the context, the term may refer to an ideal logic gate, one that has, for instance, zero rise time and unlimited fan-out, or it may refer to a non-ideal physical device [1] (see ...
Current mode logic (CML), or source-coupled logic (SCL), is a digital design style used both for logic gates and for board-level digital signaling of digital data. The basic principle of CML is that current from a constant current generator is steered between two alternate paths depending on whether a logic zero or logic one is being represented.
In logic, a set of symbols is commonly used to express logical representation. The following table lists many common symbols, together with their name, how they should be read out loud, and the related field of mathematics .
Game theory is applied (for a change) to games 1968 Jan: The beauties of the square, as expounded by Dr. Matrix to rehabilitate the hippie 1968 Feb: Combinatorial problems involving tree graphs and forests of trees 1968 Mar: A short treatise on the useless elegance of perfect numbers and amicable pairs: 1968 Apr: Puzzles and tricks with a ...
Strategy-stealing was invented by John Nash in the 1940s to show that the game of hex is always a first-player win, as ties are not possible in this game. [2] However, Nash did not publish this method, and József Beck credits its first publication to Alfred W. Hales and Robert I. Jewett, in the 1963 paper on tic-tac-toe in which they also ...