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  2. Cheskers - Wikipedia

    en.wikipedia.org/wiki/Cheskers

    The bishop moves and takes exactly as in normal chess. Capturing is not mandatory. The camel (Golomb called it the cook) has a kind of extended knight's move: it goes one diagonal and two straight. With this move, it can jump over other pieces (like a knight jumps), but the camel takes by moving to the square on which the enemy piece is located.

  3. English draughts - Wikipedia

    en.wikipedia.org/wiki/English_draughts

    English draughts (British English) or checkers (American English), also called straight checkers or simply draughts, [note 1] is a form of the strategy board game checkers (or draughts). It is played on an 8×8 checkerboard with 12 pieces per side. The pieces move and capture diagonally forward, until they reach the opposite end of the board ...

  4. Fool's mate - Wikipedia

    en.wikipedia.org/wiki/Fool's_mate

    Fool's mate was named and described in The Royal Game of Chess-Play, a 1656 text by Francis Beale that adapted the work of the early chess writer Gioachino Greco. [2]Prior to the mid-19th century, there was not a prevailing convention as to whether White or Black moved first; according to Beale, the matter was to be decided in some prior contest or decision of the players' choice. [3]

  5. Check (chess) - Wikipedia

    en.wikipedia.org/wiki/Check_(chess)

    In chess and similar games, check is a condition that occurs when a player's king is under threat of capture on the opponent's next turn. A king so threatened is said to be in check . A player must get out of check if possible by moving the king to an unattacked square, interposing a piece between the threatening piece and the king, or ...

  6. Zugzwang - Wikipedia

    en.wikipedia.org/wiki/Zugzwang

    Zugzwang (from German ' compulsion to move '; pronounced [ˈtsuːktsvaŋ]) is a situation found in chess and other turn-based games wherein one player is put at a disadvantage because of their obligation to make a move; a player is said to be "in zugzwang" when any legal move will worsen their position.

  7. Game of the Day: Checkers - AOL

    www.aol.com/news/2012-02-21-checkers-game-of-the...

    Today's Game of the Day is good ol' Checkers. You know the rules: you can only move diagonally and you can't move backwards. If you're in position to jump over an opponent's piece, you have to do it.

  8. Rules of chess - Wikipedia

    en.wikipedia.org/wiki/Rules_of_chess

    Under USCF rules, if a player completes an illegal move in blitz chess, the player's opponent may claim a win before making a move (if the opponent has enough material to win). One way to claim this win is to take a King left in check by the opponent. Once the illegal move has been answered, the move stands. [75]

  9. Chinook (computer program) - Wikipedia

    en.wikipedia.org/wiki/Chinook_(computer_program)

    The program's algorithms include an opening book which is a library of opening moves from games played by checkers grandmasters; a deep search algorithm; a good move evaluation function; and an end-game database for all positions with eight pieces or fewer.