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Social login allows a user to use an existing cell phone number, or user credentials from another email or social networking service to sign in or create an account on a new website. Logging Out When access is no longer needed, the user can log out , log off , sign out or sign off .
Imagination was awarded Most Innovative Company in America under 2000 employees and the same year Most Innovative Company in Asia Pacific under 2000 employees. Imagination’s Co-founder and CEO awarded Deloitte Innovator of the Year in 2002 and was Ernst & Young Australian Entrepreneur of the Year in 2007.
In September 1988, Robert Harris who was employee of MCA, and president of Universal Television Group joined the company as president of motion pictures and television. Harris said the studio was also taking original feature cable projects with Showtime , HBO , TNT , USA and MTV Network (which includes Nickelodeon and VH-1 , in addition to ...
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On 14 December 2010, Imagination Technologies acquired Caustic Graphics, developer of hardware/software real-time ray-tracing graphics technology which was founded by a group of former Apple engineers, for $27 million. [19] On 14 December 2011, Imagination Technologies announced that it had signed a licensing agreement with Qualcomm. The ...
AOL wanted to run an online gaming service, so they renamed it 'WorldPlay'. They had us hack the server and front-end for Cyberpark, stripping the 3D engine out and making a sort-of TSN-like thing under Windows in C/C++. Then they pulled the plug on the old DOS/TSN games requiring an AOL login to play. There were tears.
The Sierra Network (TSN), later rebranded as the ImagiNation Network (INN), was an online service launched in 1991 by Sierra On-Line. [1] First developed in 1989 and launched to the public in 1991, it offered subscribers a unique online space to play games and socialize, billing itself as a " cyberspace theme park."
The Wagadu Chronicles was listed in Polygon's best tabletop role-playing games of 2022, citing its imagination going beyond what other games had done before, and the ability to experience it as a video game or pen-and-paper game. [8] However the early access computer game, thus far, has only managed to capture a niche audience on Steam. [9]