Search results
Results from the WOW.Com Content Network
Second Life also has its own virtual currency, the Linden Dollar (L$), which is exchangeable with real world currency. [14] [15] Second Life is intended for people ages 16 and over, with the exception of 13–15-year-old users, who are restricted to the Second Life region of a sponsoring institution (e.g., a school). [16] [17]
Linden Research, Inc., doing business as Linden Lab, is an American technology company that is best known as the developer of Second Life. The company's head office is in San Francisco, California, with additional offices in Boston, Massachusetts; Seattle, Washington; Davis, California; and Virginia.
Interoperability with Second Life protocols was initially a design goal. [4] During the OpenSimulator Community Conference 2018, the core developers announced they may not always seek to maintain compatibility with Linden Lab's Second Life Protocols, and may change or add facilities in line with differing aims. [citation needed]
Users exploring the world with their avatars in Second Life. A virtual world (also called a virtual space or spaces) is a computer-simulated environment [1] which may be populated by many simultaneous users who can create a personal avatar [2] and independently explore the virtual world, participate in its activities, and communicate with others.
The World Stock Exchange (WSE) was a virtual stock exchange created by Hope Capital Pty. Ltd. of Melbourne, Australia and managed by CEO, Luke Connell.. The game opened on 5 March 2007 and first appeared in the virtual world of Second Life. [1]
Anshe Chung is the main avatar (online personality) of Ailin Graef in the online world Second Life.Referred to as the "Rockefeller of Second Life" [8] by a CNN journalist, she has built an online business that engages in development, brokerage, and arbitrage of virtual land, items, and currencies, and has been featured in a number of prominent magazines such as Business Week, [9] Fortune [10 ...
SciLands is an area within the virtual world Second Life dedicated to science and technology. [2] [3] The member organizations share the borders of their regions to create a larger virtual continent.
Libraries in Second Life often put on digital exhibitions as part of their services, for example an exhibit displaying virtual representations of Van Gogh paintings, including Starry Night. [4] The aim of virtual library services is to attract new users to traditional libraries as well as establishing links with librarians from all over the ...