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In motion control, the design focus is on straight, linear motion, with the need to move a system from one steady position to another (point-to-point motion). The design concern from a jerk perspective is vertical jerk; the jerk from tangential acceleration is effectively zero since linear motion is non-rotational.
Snap, [6] or jounce, [2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. [4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: = ȷ = = =.
There are two main descriptions of motion: dynamics and kinematics.Dynamics is general, since the momenta, forces and energy of the particles are taken into account. In this instance, sometimes the term dynamics refers to the differential equations that the system satisfies (e.g., Newton's second law or Euler–Lagrange equations), and sometimes to the solutions to those equations.
Classical mechanics is the branch of physics used to describe the motion of macroscopic objects. [1] It is the most familiar of the theories of physics. The concepts it covers, such as mass, acceleration, and force, are commonly used and known. [2] The subject is based upon a three-dimensional Euclidean space with fixed axes, called a frame of ...
Newton's laws of motion are three physical laws that describe the relationship between the motion of an object and the forces acting on it. These laws, which provide the basis for Newtonian mechanics, can be paraphrased as follows: A body remains at rest, or in motion at a constant speed in a straight line, except insofar as it is acted upon by ...
In physics and geometry, there are two closely related vector spaces, usually three-dimensional but in general of any finite dimension. Position space (also real space or coordinate space) is the set of all position vectors r in Euclidean space, and has dimensions of length; a position vector defines a point in space.
Hamilton's principle states that the true evolution q(t) of a system described by N generalized coordinates q = (q 1, q 2, ..., q N) between two specified states q 1 = q(t 1) and q 2 = q(t 2) at two specified times t 1 and t 2 is a stationary point (a point where the variation is zero) of the action functional [] = ((), ˙ (),) where (, ˙,) is the Lagrangian function for the system.
In the physical science of dynamics, rigid-body dynamics studies the movement of systems of interconnected bodies under the action of external forces.The assumption that the bodies are rigid (i.e. they do not deform under the action of applied forces) simplifies analysis, by reducing the parameters that describe the configuration of the system to the translation and rotation of reference ...