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  2. E-learning (theory) - Wikipedia

    en.wikipedia.org/wiki/E-learning_(theory)

    However, no single best-practice e-learning standard has emerged. This may be unlikely given the range of learning and teaching styles, the potential ways technology can be implemented, and how educational technology itself is changing. [3] Various pedagogical approaches or learning theories may be considered in designing and interacting with e ...

  3. Instructional design - Wikipedia

    en.wikipedia.org/wiki/Instructional_design

    Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of ...

  4. Rapid learning - Wikipedia

    en.wikipedia.org/wiki/Rapid_learning

    A traditional e-learning development project can take several months. In contrast the aim of rapid e-learning is to build and roll out content modules within weeks. For example, while one hour of standard e-learning can take 73 [2] to 220 [3] hours to develop, a PowerPoint to e-learning conversion can be estimated to take an average of 33 hours ...

  5. Open educational practices - Wikipedia

    en.wikipedia.org/wiki/Open_educational_practices

    The European Foundation for Quality in e-Learning (EFQUEL) write that Open Educational Practices are "the next phase in OER development which will see a shift from a focus on resources to a focus on open educational practices being a combination of open resources use and open learning architectures to transform learning into 21st century ...

  6. Computer-supported collaborative learning - Wikipedia

    en.wikipedia.org/wiki/Computer-supported...

    Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. [1]

  7. Best practice - Wikipedia

    en.wikipedia.org/wiki/Best_practice

    Best practice is a feature of accredited management standards such as ISO 9000 and ISO 14001. [2] Some consulting firms specialize in the area of best practice and offer ready-made templates to standardize business process documentation. Sometimes a best practice is not applicable or is inappropriate for a particular organization's needs.

  8. Blended learning - Wikipedia

    en.wikipedia.org/wiki/Blended_learning

    Blended learning requires the physical presence of both teacher and student, with some elements of student control over time, place, path, or pace. [1] [2] [3] While students still attend brick-and-mortar schools with a teacher present, face-to-face classroom practices are combined with computer-mediated activities regarding content and delivery.

  9. Instructional theory - Wikipedia

    en.wikipedia.org/wiki/Instructional_theory

    Originating in the United States in the late 1970s, instructional theory is influenced by three basic theories in educational thought: behaviorism, the theory that helps us understand how people conform to predetermined standards; cognitivism, the theory that learning occurs through mental associations; and constructivism, the theory explores the value of human activity as a critical function ...

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