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  2. Texture (app) - Wikipedia

    en.wikipedia.org/wiki/Texture_(app)

    Texture (previously known as Next Issue) was a digital magazine app launched in 2012. [1] The service had a monthly subscription fee that gave readers access to over 200 magazines. [ 2 ] The service was established by Next Issue Media, a joint-venture between Condé Nast , Hearst Magazines , Meredith Corporation , News Corp , Rogers Media , and ...

  3. Apple buys Texture, the 'Netflix of magazine plans' - AOL

    www.aol.com/news/2018-03-12-apple-buys-texture.html

    The company has acquired Texture, the Netflix-style magazine subscription service that gives you access to a host of publications for a flat monthly fee. Apple wasn't specific about its intentions ...

  4. InStyle UK - Wikipedia

    en.wikipedia.org/wiki/InStyle_UK

    InStyle, published by IPC Media, was a monthly glossy magazine focusing on celebrities and their style. The British edition launched in 2001, following the success of the magazine in the US. The current editor is Trish Halpin, who commenced the position in September 2006. [2] The circulation of In Style was currently more than 145,000 in 2013. [1]

  5. AOL Mail

    mail.aol.com/?icid=aol.com-nav

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  6. Local binary patterns - Wikipedia

    en.wikipedia.org/wiki/Local_binary_patterns

    A useful extension to the original operator is the so-called uniform pattern, [8] which can be used to reduce the length of the feature vector and implement a simple rotation invariant descriptor. This idea is motivated by the fact that some binary patterns occur more commonly in texture images than others.

  7. PSGL - Wikipedia

    en.wikipedia.org/wiki/PSGL

    PSGL is a rendering API available additionally to GCM and OpenGL for Sony's PlayStation 3.PSGL is based on OpenGL ES [1] and Nvidia's CG.A previous version of PSGL was available for the PlayStation 2 but was largely unused.

  8. Texture compression - Wikipedia

    en.wikipedia.org/wiki/Texture_compression

    Texture compression is a specialized form of image compression designed for storing texture maps in 3D computer graphics rendering systems. Unlike conventional image compression algorithms, texture compression algorithms are optimized for random access. Texture compression can be applied to reduce memory usage at runtime.

  9. S3 Texture Compression - Wikipedia

    en.wikipedia.org/wiki/S3_Texture_Compression

    S3 Texture Compression (S3TC) (sometimes also called DXTn, DXTC, or BCn) is a group of related lossy texture compression algorithms originally developed by Iourcha et al. of S3 Graphics, Ltd. [1] [2] for use in their Savage 3D computer graphics accelerator.