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Simulink is a MATLAB-based graphical programming environment for modeling, simulating and analyzing multidomain dynamical systems. Its primary interface is a graphical block diagramming tool and a customizable set of block libraries .
The company's two lead products are MATLAB, which provides an environment for scientists, engineers and programmers to analyze and visualize data and develop algorithms, and Simulink, a graphical and simulation environment for model-based design of dynamic systems.
MATLAB (an abbreviation of "MATrix LABoratory" [22]) is a proprietary multi-paradigm programming language and numeric computing environment developed by MathWorks.MATLAB allows matrix manipulations, plotting of functions and data, implementation of algorithms, creation of user interfaces, and interfacing with programs written in other languages.
With the release of ITI-SIM 2 in 1995, the software also allowed for fluid simulations. In 2002, the newly developed application SimulationX, based on the object-oriented description language Modelica, was introduced to the market. By the year 2007, ITI-SIM (then in version 3.8) had been completely replaced by SimulationX.
Dan Gookin is a computer book author who wrote the first ...For Dummies books including DOS for Dummies and PCs for Dummies, establishing the design and voice of the long-running series that followed, incorporating humor and jokes into a format for beginners on any subject. He also is a member of the Coeur d'Alene City Council.
TargetLink is a software for automatic code generation, based on a subset of Simulink/Stateflow models, produced by dSPACE GmbH. TargetLink requires an existing MATLAB / Simulink model to work on. TargetLink generates both ANSI-C and production code optimized for specific processors.
For Dummies is an extensive series of instructional reference books which are intended to present non-intimidating guides for readers new to the various topics covered. The series has been a worldwide success with editions in numerous languages.
p ↦ q p for q = 1 + i + j + k / 2 on the unit 3-sphere. Note this one-sided (namely, left) multiplication yields a 60° rotation of quaternions. The length of is √ 3, the half angle is π / 3 (60°) with cosine 1 / 2 , (cos 60° = 0.5) and sine √ 3 / 2 , (sin 60° ≈ 0.866). We are therefore dealing with a ...